how can unite two terrains?

Expanding and utilizing the engine via C++.
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irei1as
Posts: 76
Joined: Fri Feb 27, 2015 5:13 pm
by irei1as » Mon Jan 04, 2016 11:16 am
I thought of exporting the terrains as collada (there is an option of that in the world editor), then merge those 3d models with an outside program like blender, create a heightmap and finally import that heightmap to make a new bigger terrain.

But this option has a lot of issues like how the 3d models of the terrain are so huge my old computer can't handle them to edit; or how you can't make caves or use x-y-rotated terrains because the hightmap can't handle two different heights with the same (x,y) position.
And that's without the resolution issue or how you have to repaint everything again.
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