Spherical Terrain in T3D

Expanding and utilizing the engine via C++.
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Joined: Fri Oct 02, 2015 1:03 am
by JackStone » Wed Apr 06, 2016 7:56 am
I have made significant progress with this, I have the chunked level of detail and the quad tree system finally done.

The only issues now are the fact that the collision doesn't seem to be working properly (The collision mesh that I am generating doesn't seem to be updating correcting every tick) and I have no idea where to start implementing texturing.

I will post and update in the next day or so with some more progress.
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