Azaezel wrote: Dwarf King wrote:
:mrgreen: I took all the shader files from the full template and dropped them in my own compile demo project under commen etc. It seems to work now. So the shader files are not added when creating the project. Not a big issue for Torquers
Seems that the dynamic shadows when the Torque orc is moving is lagging/ha ha hacking in both DX9 and DX11.
Otherwise the effects seems very well(AFX). I will have to port project and do some more testings.
That'll be the new shadowcaching system. would go to the materials and flip on castsdynamicshadows.
I will look into that then.
When starting up Torsion I get this error. I can still use Torsion but does any of you have any idea what the problem is?
It is popping up a second and closes itself before anyone can react. I caught it with a print screen. Perhaps the issues is only temporary?
Oh and I am going through the FrameAllocator.cpp and FrameAllocator.h to see what is going on as well right now.
Problem fixed. The problem was that the release in Torsion pointed down to the debug.exe and not the release exe. Dooooh!
&& @ Azaezel
you have done some really outstanding work here. Damn this is awesome super über grand work
Hail @ Timmy
, @ Azaezel
and all other who have helped with this!!!
Edit edit: and now back to some porting, porting porting and yet some porting