libmng and lungif

Expanding and utilizing the engine via C++.
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Happenstance
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Joined: Sat Apr 11, 2015 9:08 pm
by Happenstance » Tue Dec 26, 2017 7:50 pm
Any reason to continue linking these libs? libmng provides support for loading MNGs (animated PNGs) but MNG is essentially a dead format at this point and T3D never fully supported it anyway. The engine is also linking against a very old version of the lib (from 2007 I think?) which isn't good. lungif is intended for loading GIFs but again, the engine is linking against a very old version of the library and doesn't really support animated GIFs anyway.
JeffR
Steering Committee
Steering Committee
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Joined: Tue Feb 03, 2015 9:49 pm
 
by JeffR » Wed Dec 27, 2017 10:44 pm
Yeah, fair point, I think. I don't think there'd really be any loss in removing them. Any animated image elements we display are going to be driven via UV animation and shaders anyways.
JeffR
Steering Committee
Steering Committee
Posts: 776
Joined: Tue Feb 03, 2015 9:49 pm
 
by JeffR » Wed Jan 03, 2018 3:45 pm
Happenstance
Posts: 23
Joined: Sat Apr 11, 2015 9:08 pm
by Happenstance » Wed Jan 03, 2018 5:58 pm
MVP right here ^
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