### creating procedural geometry

Posted:

**Sat Sep 09, 2017 10:30 pm**Hi, all!

I want to implement what I did for Urho3D and Godot

https://www.youtube.com/watch?v=KoYLlYmWVxA

i.e. procedural roadmap + buildings (but on different level, i.e. not 90 degrees angles and different building styles will be

implemented. Where should I start?

I do have all the algorithms implemented already, I just need to have engine-specific hooking.

1. How can I implement procedural geometry for buildings with LODs. The buildings should be enterable and with

interiors.

2. How such code is best integrated into engine, i.e. where to look for hooking that in?

3. Later I will want to have procedural terrain generation, where to look how this is done?

4. How can I store generated geometry in save file so it generates everything on New game and then everything persists throughout playthrough?

Thanks!

I want to implement what I did for Urho3D and Godot

https://www.youtube.com/watch?v=KoYLlYmWVxA

i.e. procedural roadmap + buildings (but on different level, i.e. not 90 degrees angles and different building styles will be

implemented. Where should I start?

I do have all the algorithms implemented already, I just need to have engine-specific hooking.

1. How can I implement procedural geometry for buildings with LODs. The buildings should be enterable and with

interiors.

2. How such code is best integrated into engine, i.e. where to look for hooking that in?

3. Later I will want to have procedural terrain generation, where to look how this is done?

4. How can I store generated geometry in save file so it generates everything on New game and then everything persists throughout playthrough?

Thanks!