Beginner

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Topics

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change groundcover via script
Last post by subabrain « Sat Dec 09, 2017 10:16 am
Replies: 75
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NEW : compiling , getting started
Last post by fLUnKnhaXYU « Fri Nov 17, 2017 7:20 am
Replies: 6
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character customization mechanics
Last post by JeffR « Fri Nov 03, 2017 3:12 pm
Replies: 5
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NavMesh only rendering a piece of the terrain
Last post by Jason Campbell « Wed Nov 01, 2017 2:29 am
Replies: 11
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Network capacity
Last post by JeffR « Tue Oct 24, 2017 5:05 pm
Replies: 2
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Shape editor background? [solved]
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problems with painting terrain
Last post by Jason Campbell « Tue Oct 03, 2017 10:47 pm
Replies: 2
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get player position in torque c++
Last post by subabrain « Tue Oct 03, 2017 1:09 pm
Replies: 4
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Android support
Last post by Duion « Fri Sep 29, 2017 9:29 pm
Replies: 5
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DAE hierarchy
Last post by Jason Campbell « Fri Sep 15, 2017 2:50 pm
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Can Torque3D be used as a 3D engine for a flight simulator?
Last post by JeffR « Mon Sep 11, 2017 3:56 pm
Replies: 11
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Detour?
Last post by Duion « Mon Sep 11, 2017 9:08 am
Replies: 7
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Report A Bug of BaseGame Template
Last post by Duion « Sun Sep 10, 2017 9:34 am
Replies: 1
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implementing spawner
Last post by slapin « Sat Sep 09, 2017 11:01 pm
Replies: 2
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Torque 3D can support baking like U3D
Last post by Duion « Wed Aug 30, 2017 3:21 pm
Replies: 1
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Trigger + setActive
Last post by criskegler « Sun Aug 20, 2017 11:41 am
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Creating random dungeon
Last post by Mack « Sat Aug 19, 2017 1:03 am
Replies: 6
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Importing a house
Last post by JeffR « Thu Aug 17, 2017 8:41 pm
Replies: 3
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how can I start with AI on T3D?
Last post by Dwarf King « Wed Aug 16, 2017 7:09 pm
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Implementing GTA-style game
Last post by Duion « Wed Aug 16, 2017 2:33 am
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How to disable weapon?
Last post by Duion « Mon Aug 14, 2017 5:34 pm
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Following Dear Esther path,,,
Last post by JeffR « Mon Aug 14, 2017 4:03 pm
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