TorqueScript

Scripting questions, discussions, etc
84 topics Page 2 of 4

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what it means PlayerData::damage %sourceObject
Last post by rlranft « Fri Jun 24, 2016 3:26 pm
Replies: 2
2
741
what do these functions?
Last post by Azaezel « Thu Jun 16, 2016 5:10 am
Replies: 1
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797
pathCamera with Rotations ?
Last post by PacoMontanes « Mon May 09, 2016 6:54 pm
Replies: 2
2
1028
RTS Prototype: Part 1 - Updated for 3.8/3.9
Last post by rlranft « Fri Apr 22, 2016 3:06 am
Replies: 2
2
1136
Textbox focus?
Last post by TRON « Wed Apr 13, 2016 1:14 am
Replies: 1
1
642
Force update certain $pref for users
Last post by Duion « Sun Apr 03, 2016 6:45 pm
Replies: 9
9
1437
Double jumping problem
Last post by Bobbybel « Fri Apr 01, 2016 2:35 pm
Replies: 2
2
859
Leaving the weapon empty
Last post by Duion « Mon Mar 28, 2016 1:04 am
Replies: 1
1
775
How to melee ?
Last post by theoffspring18 « Wed Mar 23, 2016 5:12 pm
Replies: 2
2
974
TorqueScript limitation - is perception reality?
Last post by rlranft « Fri Mar 18, 2016 6:00 am
Replies: 9
9
1446
GuiTabBookCtrl tabHeight
0
2378
Network pref settings
Last post by Duion « Fri Mar 11, 2016 7:03 pm
Replies: 3
3
924
6
1958
Issue with Httpobject and Telnet in T3D (3.6.1)
Last post by JackStone « Wed Jan 20, 2016 10:37 pm
Replies: 1
1
706
ParticleData((null)) times[2] < times[1]
Last post by Duion « Tue Jan 19, 2016 10:31 pm
Replies: 7
7
1353
Connection error: sfxResolve
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1550
Jetting for AI?
Last post by cybore « Tue Jan 05, 2016 5:26 pm
Replies: 16
16
3124
Use Bullet primitives for hitbox detection
Last post by Timmy « Fri Jan 01, 2016 12:02 am
Replies: 4
4
1613
timeline and ambient sequences for FP images
Last post by Duion « Tue Dec 22, 2015 9:55 pm
Replies: 1
1
960
IK & FK in T3D
Last post by chriscalef « Tue Dec 22, 2015 7:12 pm
Replies: 6
6
1592
Animation, material and object names get upper cased
Last post by chriscalef « Tue Dec 15, 2015 7:55 pm
Replies: 3
3
2035
TorqueScript 2
Last post by MangoFusion « Mon Nov 30, 2015 12:37 am
Replies: 20
20
3634
2
1069
Switching bounding box to a bounding capsule
Last post by MilkywayM16 « Mon Nov 09, 2015 7:10 pm
Replies: 12
12
2784
TSShapeConstructor to adjust feet to ground
Last post by saindd « Wed Nov 04, 2015 6:03 pm
Replies: 2
2
891
84 topics Page 2 of 4

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