C++

Expanding and utilizing the engine via C++.
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Not clear on x64
Last post by RasterRon « Sun Jan 08, 2017 10:19 pm
Replies: 1
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DirectX 11 support (Windows SDK Version)
Last post by Timmy « Thu Dec 15, 2016 1:59 am
Replies: 7
7
2966
Replacement for mBounds.point
Last post by JeffR « Wed Dec 14, 2016 4:41 am
Replies: 3
3
2808
[Solved]GuiOffscreenCanvas and zdepth issue
Last post by irei1as « Mon Nov 21, 2016 7:14 pm
Replies: 2
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3146
Awesomium in 3.9
Last post by benbeshara « Fri Nov 18, 2016 11:26 am
Replies: 6
6
1128
Removing Networking
Last post by kent « Tue Nov 08, 2016 8:06 am
Replies: 15
15
6423
IPV6 Support
Last post by MangoFusion « Tue Oct 25, 2016 9:36 pm
Replies: 5
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827
How does an object delete itself?
Last post by kent « Sat Oct 08, 2016 11:15 pm
Replies: 1
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399
Confusing issue when moving points in the renderlist
Last post by JackStone « Wed Oct 05, 2016 2:17 am
Replies: 10
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1930
Porting question ... scriptThis() replacement function.
Last post by JeffR « Thu Sep 29, 2016 11:35 pm
Replies: 1
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424
Double-Precision Rendering of Large Objects in T3D
Last post by JackStone « Sun Sep 25, 2016 7:19 am
Replies: 3
3
910
Draw Bitmap Rotated
Last post by kent « Sat Sep 24, 2016 6:50 pm
Replies: 3
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836
Direct3D 11 Single SwapChain? (Torque 3D 3.9)
Last post by Timmy « Thu Sep 22, 2016 10:45 am
Replies: 12
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1643
tsShapeInstance::snapshot
Last post by stevel « Thu Sep 22, 2016 2:09 am
Replies: 2
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GuiSpeedometerHud problems
Last post by kent « Wed Sep 07, 2016 2:57 am
Replies: 2
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855
Mission editor interference with physics
Last post by chriscalef « Mon Sep 05, 2016 2:22 am
Replies: 3
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843
State of terrain texture channels
Last post by Azaezel « Fri Aug 12, 2016 3:04 pm
Replies: 2
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1329
Rendering freeze (Radeons, 64-bit Torque)
Last post by JeffR « Wed Aug 10, 2016 12:48 am
Replies: 36
36
3926
Changing Players Orientation per tick in UpdateMove()
Last post by JackStone « Mon Aug 08, 2016 7:11 pm
Replies: 14
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Linux build: Ubuntu - executable permissions?
Last post by chriscalef « Mon Aug 01, 2016 12:25 am
Replies: 7
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