C++

Expanding and utilizing the engine via C++.
128 topics Page 3 of 6

Announcements

Replies
Views
Forum maintenance 27th/28th of April
Last post by LukasPJ « Sat Apr 21, 2018 10:03 pm
Posted in General
0
59
Forum emails are working again
Last post by TRON « Sat Apr 21, 2018 4:58 pm
Posted in General
0
53

Topics

Replies
Views
Confusing issue when moving points in the renderlist
Last post by JackStone « Wed Oct 05, 2016 2:17 am
Replies: 10
10
2730
Porting question ... scriptThis() replacement function.
Last post by JeffR « Thu Sep 29, 2016 11:35 pm
Replies: 1
1
599
Double-Precision Rendering of Large Objects in T3D
Last post by JackStone « Sun Sep 25, 2016 7:19 am
Replies: 3
3
1219
Draw Bitmap Rotated
Last post by kent « Sat Sep 24, 2016 6:50 pm
Replies: 3
3
1109
Direct3D 11 Single SwapChain? (Torque 3D 3.9)
Last post by Timmy « Thu Sep 22, 2016 10:45 am
Replies: 12
12
2337
tsShapeInstance::snapshot
Last post by stevel « Thu Sep 22, 2016 2:09 am
Replies: 2
2
995
6
1617
GuiSpeedometerHud problems
Last post by kent « Wed Sep 07, 2016 2:57 am
Replies: 2
2
1033
Mission editor interference with physics
Last post by chriscalef « Mon Sep 05, 2016 2:22 am
Replies: 3
3
1003
State of terrain texture channels
Last post by Azaezel « Fri Aug 12, 2016 3:04 pm
Replies: 2
2
1526
Rendering freeze (Radeons, 64-bit Torque)
Last post by JeffR « Wed Aug 10, 2016 12:48 am
Replies: 36
36
5202
Changing Players Orientation per tick in UpdateMove()
Last post by JackStone « Mon Aug 08, 2016 7:11 pm
Replies: 14
14
2483
Linux build: Ubuntu - executable permissions?
Last post by chriscalef « Mon Aug 01, 2016 12:25 am
Replies: 7
7
1312
32
6219
1
630
SunBokeh resource problem
0
4096
Engine/lib/collada: usage?
Last post by JeffR « Wed Jun 15, 2016 3:41 pm
Replies: 2
2
701
Troubleshooting random crashes
Last post by Johxz « Sun Jun 12, 2016 10:03 pm
Replies: 42
42
7123
Oculus Rift CV1 SDK Integration
Last post by JackStone « Thu Jun 09, 2016 5:26 am
Replies: 8
8
2021
Fixing SFXPlaylist (writeFloat vs writeSignedFloat)
Last post by Duion « Tue Apr 26, 2016 11:44 am
Replies: 13
13
3204
Spherical Terrain in T3D
Last post by JackStone « Wed Apr 06, 2016 7:56 am
Replies: 20
20
4600
Performing "Manual" collision checks in T3D
Last post by JackStone « Sun Mar 27, 2016 1:24 am
Replies: 2
2
718
Switch weaponFireLight to muzzle point
Last post by Duion « Wed Mar 16, 2016 5:42 pm
Replies: 2
2
805
Shape Key Support
Last post by TorqueFan « Tue Mar 08, 2016 4:04 pm
Replies: 3
3
1004
No Rotation on Animated Lights
Last post by Azaezel « Sun Mar 06, 2016 3:40 am
Replies: 3
3
1216
128 topics Page 3 of 6

Who is online

Users browsing this forum: No registered users and 3 guests

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum