Torque 3D

Forum

Topics
Posts
Beginner
There are no stupid questions, just stupid answers.
Topics: 215
215
1657
Rendering
Materials, textures, lighting, postfx
Topics: 86
86
894
C++
Expanding and utilizing the engine via C++.
Topics: 110
110
941
TorqueScript
Scripting questions, discussions, etc
Topics: 79
79
478
Content
Level design, models, animations, physics, etc.
Topics: 32
32
324

Resources

Topics
Posts
Gameplay
Scripts and code that enhance the gameplay functionality of the engine.
Topics: 16
16
129
Visuals
Topics: 5
5
32
Assets
Graphical resources like models and images.
Topics: 50
50
167
Tools
3rd party tools like asset generators, editors.
Topics: 19
19
94
GUI
Scripts and codes that enhances or changes the GUI in the engine.
Topics: 10
10
69

Forum

Topics
Posts
Torque 3D Development
This forum is for tracking and working on active issues that need to be resolved, as well as testing Pull Requests that are waiting to be integrated into Torque 3D.
Topics: 11
11
156

Active topics

Replies
Views
Tutorial: How to compile the new version of Torque3D v3.9
Last post by Dwarf King « Mon Oct 23, 2017 6:56 pm
Replies: 19
19
3424
Torque3D v3.9 Code Engine/Script Reference
Last post by Johxz « Wed Feb 08, 2017 9:08 pm
Replies: 2
2
1618
READ THIS
Last post by JeffR « Sat Dec 12, 2015 5:59 pm
Replies: 1
1
1487
Relicensing the Garagegames demo assets?
Last post by Duion « Sun Dec 17, 2017 7:40 pm
Replies: 3
3
79
Shape Editor
Last post by Bloodknight « Sat Dec 16, 2017 9:17 pm
Replies: 10
10
135
Change player character
Last post by Bloodknight « Sat Dec 16, 2017 6:59 pm
Replies: 20
20
218
change groundcover via script
Last post by subabrain « Sat Dec 09, 2017 10:16 am
Replies: 75
75
7408
Webkit / Render to texture
Last post by chriscalef « Thu Dec 07, 2017 5:59 pm
Replies: 3
3
151
C++ OOPS
Last post by Jason Campbell « Sun Dec 03, 2017 8:47 pm
Replies: 1
1
80
Finding simObjects by name, from script.
Last post by JeffR « Sat Dec 02, 2017 2:52 am
Replies: 6
6
132
Creating GUIs as new windows?
Last post by chriscalef « Sat Nov 25, 2017 7:35 pm
Replies: 2
2
90
Paint Material in Play Mode
Last post by LukasPJ « Fri Nov 24, 2017 8:38 pm
Replies: 22
22
477
I need biginner help
Last post by fLUnKnhaXYU « Thu Nov 23, 2017 5:04 am
Replies: 10
10
222
osm2torque: OpenStreetMap in Torque3d
Last post by JeffR « Mon Nov 20, 2017 4:53 pm
Replies: 6
6
2014
NEW : compiling , getting started
Last post by fLUnKnhaXYU « Fri Nov 17, 2017 7:20 am
Replies: 6
6
159
How can i add 3rd party library into torquescript?
Last post by Zarosath « Thu Nov 09, 2017 11:02 pm
Replies: 6
6
283
Fading a texture on a model
Last post by LukasPJ « Tue Nov 07, 2017 8:03 pm
Replies: 3
3
203
Fizzle Fade Improved
Last post by Duion « Mon Nov 06, 2017 8:56 pm
Replies: 2
2
161
3
166
character customization mechanics
Last post by JeffR « Fri Nov 03, 2017 3:12 pm
Replies: 5
5
168
NavMesh only rendering a piece of the terrain
Last post by Jason Campbell « Wed Nov 01, 2017 2:29 am
Replies: 11
11
237
Network capacity
Last post by JeffR « Tue Oct 24, 2017 5:05 pm
Replies: 2
2
195
Are all custom materials forward rendered?
Last post by JeffR « Sat Oct 07, 2017 4:58 pm
Replies: 4
4
299
Shape editor background? [solved]
0
146
problems with painting terrain
Last post by Jason Campbell « Tue Oct 03, 2017 10:47 pm
Replies: 2
2
161

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