Torque 3D

Forum

Topics
Posts
Beginner
There are no stupid questions, just stupid answers.
Topics: 172
172
1236
Rendering
Materials, textures, lighting, postfx
Topics: 79
79
866
C++
Expanding and utilizing the engine via C++.
Topics: 96
96
864
TorqueScript
Scripting questions, discussions, etc
Topics: 73
73
442
Content
Level design, models, animations, physics, etc.
Topics: 27
27
293

Resources

Topics
Posts
Gameplay
Scripts and code that enhance the gameplay functionality of the engine.
Topics: 16
16
129
Visuals
Topics: 4
4
29
Assets
Graphical resources like models and images.
Topics: 42
42
144
Tools
3rd party tools like asset generators, editors.
Topics: 19
19
89
GUI
Scripts and codes that enhances or changes the GUI in the engine.
Topics: 9
9
68

Forum

Topics
Posts
Torque 3D Development
This forum is for tracking and working on active issues that need to be resolved, as well as testing Pull Requests that are waiting to be integrated into Torque 3D.
Topics: 11
11
156

Active topics

Replies
Views
Torque3D v3.9 Code Engine/Script Reference
Last post by Johxz « Wed Feb 08, 2017 9:08 pm
Replies: 2
2
862
Tutorial: How to compile the new version of Torque3D v3.9
Last post by Timmy « Wed Nov 16, 2016 12:46 am
Replies: 12
12
1443
READ THIS
Last post by JeffR « Sat Dec 12, 2015 5:59 pm
Replies: 1
1
1177
Material Defined Decals
Last post by marauder2k9 « Mon Apr 17, 2017 9:12 pm
Replies: 12
12
221
camera spinning
Last post by JeffR « Wed Apr 12, 2017 4:26 pm
Replies: 2
2
75
[release] debugger for torque script
Last post by JeffR « Wed Apr 12, 2017 4:25 pm
Replies: 2
2
89
128 bit float texture?
Last post by Azaezel « Tue Apr 11, 2017 4:13 am
Replies: 3
3
93
Source code problem
Last post by Allangator « Thu Apr 06, 2017 4:45 pm
Replies: 4
4
81
Weird Point Light Shadow Glitch
Last post by marauder2k9 « Thu Apr 06, 2017 3:40 am
Replies: 13
13
319
Path Shape resource ?
Last post by marauder2k9 « Thu Apr 06, 2017 3:33 am
Replies: 2
2
57
VS 2017 support
Last post by Azaezel « Wed Apr 05, 2017 9:27 pm
Replies: 15
15
328
How to render to texture?
Last post by irei1as « Thu Mar 30, 2017 4:19 pm
Replies: 1
1
92
32
579
guiDynamicTexture (GuiTextureCanvas) revisited
Last post by marauder2k9 « Sat Mar 25, 2017 12:51 am
Replies: 37
37
3173
Debugging
Last post by LukasPJ « Thu Mar 23, 2017 2:13 pm
Replies: 4
4
116
[C++]Bullet decals disappear if the base is destroyed
Last post by irei1as « Tue Mar 21, 2017 5:39 pm
Replies: 9
9
736
Light maps tutorial
Last post by Duion « Tue Mar 21, 2017 10:30 am
Replies: 3
3
154
turning wheels
Last post by marauder2k9 « Tue Mar 21, 2017 2:12 am
Replies: 6
6
174
how to monitor console.log
Last post by Bloodknight « Sat Mar 18, 2017 7:57 am
Replies: 2
2
87
"bounds" should be rigged to character?
Last post by Azaezel « Sat Mar 18, 2017 4:08 am
Replies: 7
7
1081
Having problem with aim offset
Last post by Azaezel « Thu Mar 16, 2017 11:49 pm
Replies: 16
16
1998
Torque3D - What Brings You: An unofficial poll
Last post by Dwarf King « Thu Mar 16, 2017 10:22 pm
Replies: 10
10
230
DoorClass advanceThreads not called
Last post by marauder2k9 « Thu Mar 16, 2017 3:43 pm
Replies: 8
8
1136
OMFG, my VS 2015 completely melted down.
Last post by JeffR « Mon Mar 13, 2017 7:51 am
Replies: 9
9
215
Mountains in the background
Last post by Duion « Fri Mar 10, 2017 7:14 pm
Replies: 14
14
504

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