Torque 3D

Forum

Topics
Posts
Beginner
There are no stupid questions, just stupid answers.
Topics: 213
213
1624
Rendering
Materials, textures, lighting, postfx
Topics: 86
86
894
C++
Expanding and utilizing the engine via C++.
Topics: 108
108
928
TorqueScript
Scripting questions, discussions, etc
Topics: 79
79
478
Content
Level design, models, animations, physics, etc.
Topics: 31
31
320

Resources

Topics
Posts
Gameplay
Scripts and code that enhance the gameplay functionality of the engine.
Topics: 16
16
129
Visuals
Topics: 5
5
32
Assets
Graphical resources like models and images.
Topics: 50
50
167
Tools
3rd party tools like asset generators, editors.
Topics: 19
19
94
GUI
Scripts and codes that enhances or changes the GUI in the engine.
Topics: 10
10
69

Forum

Topics
Posts
Torque 3D Development
This forum is for tracking and working on active issues that need to be resolved, as well as testing Pull Requests that are waiting to be integrated into Torque 3D.
Topics: 11
11
156

Active topics

Replies
Views
Tutorial: How to compile the new version of Torque3D v3.9
Last post by Dwarf King « Mon Oct 23, 2017 6:56 pm
Replies: 20
20
3156
Torque3D v3.9 Code Engine/Script Reference
Last post by Johxz « Wed Feb 08, 2017 9:08 pm
Replies: 2
2
1550
READ THIS
Last post by JeffR « Sat Dec 12, 2015 5:59 pm
Replies: 1
1
1457
Creating GUIs as new windows?
0
5
Paint Material in Play Mode
Last post by LukasPJ « Fri Nov 24, 2017 8:38 pm
Replies: 22
22
294
Webkit / Render to texture
Last post by nev9n « Fri Nov 24, 2017 4:02 pm
Replies: 1
1
19
I need biginner help
Last post by fLUnKnhaXYU « Thu Nov 23, 2017 5:04 am
Replies: 10
10
129
osm2torque: OpenStreetMap in Torque3d
Last post by JeffR « Mon Nov 20, 2017 4:53 pm
Replies: 6
6
1883
NEW : compiling , getting started
Last post by fLUnKnhaXYU « Fri Nov 17, 2017 7:20 am
Replies: 6
6
97
How can i add 3rd party library into torquescript?
Last post by Zarosath « Thu Nov 09, 2017 11:02 pm
Replies: 6
6
231
Fading a texture on a model
Last post by LukasPJ « Tue Nov 07, 2017 8:03 pm
Replies: 3
3
119
Fizzle Fade Improved
Last post by Duion « Mon Nov 06, 2017 8:56 pm
Replies: 2
2
89
3
133
change groundcover via script
Last post by subabrain « Fri Nov 03, 2017 4:35 pm
Replies: 73
73
6771
character customization mechanics
Last post by JeffR « Fri Nov 03, 2017 3:12 pm
Replies: 5
5
122
NavMesh only rendering a piece of the terrain
Last post by Jason Campbell « Wed Nov 01, 2017 2:29 am
Replies: 11
11
183
Network capacity
Last post by JeffR « Tue Oct 24, 2017 5:05 pm
Replies: 2
2
152
Are all custom materials forward rendered?
Last post by JeffR « Sat Oct 07, 2017 4:58 pm
Replies: 4
4
239
Shape editor background? [solved]
0
114
problems with painting terrain
Last post by Jason Campbell « Tue Oct 03, 2017 10:47 pm
Replies: 2
2
124
get player position in torque c++
Last post by subabrain « Tue Oct 03, 2017 1:09 pm
Replies: 4
4
150
Android support
Last post by Duion « Fri Sep 29, 2017 9:29 pm
Replies: 5
5
205
Sci Fi Plasma Cannon!
Last post by Duion « Tue Sep 19, 2017 10:38 pm
Replies: 1
1
174
DAE hierarchy
Last post by Jason Campbell « Fri Sep 15, 2017 2:50 pm
Replies: 5
5
224
Sci Fi Flak Cannon
Last post by cysis145 « Thu Sep 14, 2017 1:04 pm
Replies: 5
5
256

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