Torque 3D

Forum

Topics
Posts
Beginner
There are no stupid questions, just stupid answers.
Topics: 168
168
1222
Rendering
Materials, textures, lighting, postfx
Topics: 79
79
863
C++
Expanding and utilizing the engine via C++.
Topics: 94
94
843
TorqueScript
Scripting questions, discussions, etc
Topics: 73
73
442
Content
Level design, models, animations, physics, etc.
Topics: 27
27
293

Resources

Topics
Posts
Gameplay
Scripts and code that enhance the gameplay functionality of the engine.
Topics: 16
16
129
Visuals
Topics: 4
4
29
Assets
Graphical resources like models and images.
Topics: 42
42
144
Tools
3rd party tools like asset generators, editors.
Topics: 18
18
86
GUI
Scripts and codes that enhances or changes the GUI in the engine.
Topics: 9
9
68

Forum

Topics
Posts
Torque 3D Development
This forum is for tracking and working on active issues that need to be resolved, as well as testing Pull Requests that are waiting to be integrated into Torque 3D.
Topics: 11
11
156

Active topics

Replies
Views
Torque3D v3.9 Code Engine/Script Reference
Last post by Johxz « Wed Feb 08, 2017 9:08 pm
Replies: 2
2
807
Tutorial: How to compile the new version of Torque3D v3.9
Last post by Timmy « Wed Nov 16, 2016 12:46 am
Replies: 12
12
1351
READ THIS
Last post by JeffR « Sat Dec 12, 2015 5:59 pm
Replies: 1
1
1150
guiDynamicTexture (GuiTextureCanvas) revisited
Last post by marauder2k9 « Sat Mar 25, 2017 12:51 am
Replies: 37
37
2991
Debugging
Last post by LukasPJ « Thu Mar 23, 2017 2:13 pm
Replies: 4
4
48
[C++]Bullet decals disappear if the base is destroyed
Last post by irei1as « Tue Mar 21, 2017 5:39 pm
Replies: 9
9
653
Light maps tutorial
Last post by Duion « Tue Mar 21, 2017 10:30 am
Replies: 3
3
86
Trying to Compile Engine Changes(TAIK) using Linux
Last post by Azaezel « Tue Mar 21, 2017 7:56 am
Replies: 31
31
427
Material Defined Decals
Last post by marauder2k9 « Tue Mar 21, 2017 2:41 am
Replies: 11
11
107
turning wheels
Last post by marauder2k9 « Tue Mar 21, 2017 2:12 am
Replies: 6
6
126
how to monitor console.log
Last post by Bloodknight « Sat Mar 18, 2017 7:57 am
Replies: 2
2
61
"bounds" should be rigged to character?
Last post by Azaezel « Sat Mar 18, 2017 4:08 am
Replies: 7
7
1001
Having problem with aim offset
Last post by Azaezel « Thu Mar 16, 2017 11:49 pm
Replies: 16
16
1905
Torque3D - What Brings You: An unofficial poll
Last post by Dwarf King « Thu Mar 16, 2017 10:22 pm
Replies: 10
10
158
DoorClass advanceThreads not called
Last post by marauder2k9 « Thu Mar 16, 2017 3:43 pm
Replies: 8
8
1096
Weird Point Light Shadow Glitch
Last post by marauder2k9 « Tue Mar 14, 2017 11:11 am
Replies: 10
10
180
OMFG, my VS 2015 completely melted down.
Last post by JeffR « Mon Mar 13, 2017 7:51 am
Replies: 9
9
178
Mountains in the background
Last post by Duion « Fri Mar 10, 2017 7:14 pm
Replies: 14
14
424
Feedback/Suggestion: Generic FX and explosion handling
Last post by Duion « Tue Mar 07, 2017 10:04 am
Replies: 2
2
97
Speed up the animations ingame
Last post by Duion « Tue Mar 07, 2017 9:51 am
Replies: 11
11
287
best material settings?
Last post by subabrain « Mon Mar 06, 2017 7:48 pm
Replies: 2
2
65
Singleplayer level design workflow
Last post by JeffR « Sun Mar 05, 2017 10:43 am
Replies: 2
2
60
A few modules for the new template
0
68
hitboxes
Last post by subabrain « Sat Mar 04, 2017 2:36 pm
Replies: 2
2
63
Archimesh a Blender addons for Level Design
Last post by Johxz « Sat Mar 04, 2017 3:55 am
Replies: 3
3
108

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