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by Gav
Sat Aug 29, 2015 7:10 pm
Forum: Torque 6
Topic: Global Illumination
Replies: 34
Views: 5511
I don't know if it's worth it but somewhere i read that DX10+ has support for multisampled textures which can be used to implement MSAA along with deferred shading.
by Gav
Mon Aug 24, 2015 8:30 am
Forum: Torque 6
Topic: Global Illumination
Replies: 34
Views: 5511
Looks nice! How about disabling ambient lighting at all and depend on Direct + GI (with indirect lighting) ?
by Gav
Sat May 30, 2015 7:25 pm
Forum: Torque 6
Topic: Scene Editor
Replies: 13
Views: 2438
ok, thx for answering, for the automated thing, are these Object in the Video are automated, with no AI path? Automated, like you push a play button and then you can play move with this object and then you stop and save to get this kind of action movements or is it via a ai path!? If I understand c...
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Search found 13 matches Page 2 of 2