Search found 341 matches

Search found 341 matches Page 34 of 35
by chriscalef
Thu Mar 26, 2015 5:13 am
Forum: General
Topic: possible bug re: saving forest objects
Replies: 7
Views: 1330
I can't say for sure it isn't a local issue, but to replicate the bug, if you have it, simply create a new mission, add a forest, create some trees, save it, and see if the trees are still there when you reload it next time.
by chriscalef
Wed Mar 25, 2015 5:42 pm
Forum: General
Topic: Let's Face Reality and Accomplish Something
Replies: 21
Views: 3281
On the subject of an open source game... I've been thinking about this a lot, because I have my own plan in the fairly near future to combine the work I've been sharing into my own open source game. The thing with open source games, as Dan pointed out and Duion has been noticing, is that it's really...
by chriscalef
Mon Mar 23, 2015 4:09 am
Forum: Show-off
Topic: Physx3 ragdoll progress continues, slowly...
Replies: 29
Views: 5126
And, WHEW. Was an all weekend project, but they are now working from any direction. Still the same joint limits, iterations, etc. issues, but the key transform problems appear to all be solved at this point. https://vimeo.com/122938362 EDIT: Oh yeah, also I moved gravity out to a pref in scripts/cli...
by chriscalef
Sat Mar 21, 2015 6:33 pm
Forum: Show-off
Topic: Physx3 ragdoll progress continues, slowly...
Replies: 29
Views: 5126
Ah, hehe, whoops! Spoke too soon. Currently they work fine unless you happen to want to start them rotated in any way other than identity. :-P

Working on it...
by chriscalef
Sat Mar 21, 2015 5:27 pm
Forum: Show-off
Topic: Physx3 ragdoll progress continues, slowly...
Replies: 29
Views: 5126
Okay, no further progress to report except code cleaned up and committed, so grab updates if you're interested. @Mango, not sure what you mean, were you bringing in models with animations or was physics involved? I shouldn't have to worry about constraints (until we get to the next phase, that is) s...
by chriscalef
Sat Mar 21, 2015 8:13 am
Forum: Show-off
Topic: Physx3 ragdoll progress continues, slowly...
Replies: 29
Views: 5126
Ah, right, solver iterations, I haven't messed with them yet. Thanks!
by chriscalef
Sat Mar 21, 2015 2:25 am
Forum: Show-off
Topic: Physx3 ragdoll progress continues, slowly...
Replies: 29
Views: 5126
I think so... unless there's some deeper problem somewhere waiting for me. Got tomorrow free so I should be able to hit it pretty hard. Looking to add joint motor forces very soon as well, and then I also need to write the kinematic part of the equation - when the body is animating, it needs to driv...
by chriscalef
Fri Mar 20, 2015 5:22 pm
Forum: Show-off
Topic: Physx3 ragdoll progress continues, slowly...
Replies: 29
Views: 5126
Ha ha! No time to commit, but I got up early this morning and fixed the transform problem before work! By way of evidence, here are multiple ragdolls:

Image
by chriscalef
Thu Mar 19, 2015 5:54 am
Forum: Show-off
Topic: Physx3 ragdoll progress continues, slowly...
Replies: 29
Views: 5126
Thanks everybody Re: GMK, yeah, I think I've dug my own hole here by now though. It shouldn't take that long to figure out what's going wrong when I get a good solid day on it, but I happen to be out of time at the moment. Re: script access, for my current build the way you create ragdolls is by add...
by chriscalef
Wed Mar 18, 2015 5:10 pm
Forum: Show-off
Topic: Physx3 ragdoll progress continues, slowly...
Replies: 29
Views: 5126
Hey, just thought I'd update this forum too, in case people aren't tracking the other one... nothing too exciting, not game ready yet (for one thing, you can't create a ragdoll anywhere except the origin at the moment :-P ) but at least there is a working dude you can kick around now: (And btw, does...
Search found 341 matches Page 34 of 35