Search found 374 matches

Search found 374 matches Page 4 of 38
by chriscalef
Thu Jan 25, 2018 7:06 pm
Forum: C++
Topic: How do I change the main title bar again?
Replies: 4
Views: 257
Thanks @Johxz - but actually you don't need to go into the engine to get rid of the "Torque 3D MIT" - it's also in main.cs, under getEngineName(): // Set the window title if (isObject(Canvas)) Canvas.setWindowTitle(getEngineName() @ " - " @ $appName); // <--- THIS ----
by chriscalef
Thu Jan 25, 2018 2:34 am
Forum: C++
Topic: How do I change the main title bar again?
Replies: 4
Views: 257
Ah, right, there it is. Main.cs, createCanvas(): function createCanvas(%windowTitle) { if ($isDedicated) { GFXInit::createNullDevice(); return true; } // Create the Canvas %foo = new GuiCanvas(Canvas) { displayWindow = $platform !$= "windows"; }; $GameCanvas = %foo; // Set the window title...
by chriscalef
Thu Jan 25, 2018 2:07 am
Forum: C++
Topic: How do I change the main title bar again?
Replies: 4
Views: 257
Hey, feels like I should know this already, but as a quick refresher, can anyone tell me where to go to fix the title bar on my project? I'm actually reaching a point where branding might actually be on the table, and I fixed the splash screens etc, but I can't recall where I set "MegaMotion&qu...
by chriscalef
Sat Jan 13, 2018 5:32 pm
Forum: Beginner
Topic: Is Torque3D good for sandbox ?
Replies: 4
Views: 408
Also, PhysX has good softbody support, it just isn't in T3D yet. Again, coding, but very possible.
by chriscalef
Wed Jan 10, 2018 8:41 pm
Forum: Show-off
Topic: Rogue Mission
Replies: 19
Views: 1538
Top Secret FTW! That game was awesome.
by chriscalef
Thu Dec 07, 2017 5:59 pm
Forum: C++
Topic: Webkit / Render to texture
Replies: 4
Views: 666
Cool, glad you're working on this! I was an awesomium user back in the day, would still love to have a solid T3D browser to texture solution. Great work!
by chriscalef
Fri Dec 01, 2017 5:22 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 39621
@
User avatar
JeffR
Nothing to say here except :D :D :D :D :D

Keep up the good work, and thank you SO MUCH for all of your efforts!
by chriscalef
Thu Nov 30, 2017 3:33 am
Forum: C++
Topic: Finding simObjects by name, from script.
Replies: 6
Views: 494
Ah, right, duh! That makes perfect sense. Thank you @
User avatar
OTHGMars
@
User avatar
JeffR
by chriscalef
Wed Nov 29, 2017 4:25 am
Forum: C++
Topic: Finding simObjects by name, from script.
Replies: 6
Views: 494
Well, yeah I've been using that for a while, but it just seems silly not to have a script way to find any object in the scene by its declared name. I wonder if simManager.cpp would be a reasonable place to put it, if it actually isn't already somewhere.
by chriscalef
Tue Nov 28, 2017 6:15 pm
Forum: C++
Topic: Finding simObjects by name, from script.
Replies: 6
Views: 494
So, I recently wrote an engine function to do this, but felt awfully stupid because there *has* to be a way to do this already, right?? DefineEngineFunction(findSimObjectByName, S32, (const char *objName), , "") { SimObject *simObj = NULL; simObj = Sim::findObject(objName); if (simObj) ret...
Search found 374 matches Page 4 of 38