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Search found 957 matches Page 2 of 96
by Duion
Wed Apr 04, 2018 10:05 pm
Forum: General
Topic: New Showcase Level
Replies: 25
Views: 802
I started working on the assets for the bunker last night, i think i want to make all new assets leave the old assets were they are, while they are great i just think something new is required for this, in for a penny in for a pound type thing lol only its going to be released for free. If you are ...
by Duion
Wed Apr 04, 2018 1:33 pm
Forum: General
Topic: New Showcase Level
Replies: 25
Views: 802
The demos are already released to MIT, but it was probably ignored as well. So before you do anything, think about also doing marketing, since if nobody knows about it, it is the same as it does not exist.
by Duion
Wed Apr 04, 2018 1:10 am
Forum: General
Topic: New Showcase Level
Replies: 25
Views: 802
If you really want to do it for free, then fine, but you would be probably the first then, in case you get it done, since in almost all cases nothing gets ever done from my experience. I remember the time when the engine was first given into the community, we made a trello board with all the tasks o...
by Duion
Wed Apr 04, 2018 12:23 am
Forum: General
Topic: New Showcase Level
Replies: 25
Views: 802
Thats already far too work intensive for just a showcase level. Just the garagegames demo they released did cost them $100 000 or so to make, don't know if it was the chinatown or pacific demo, but just so you get an estimate about the amount of work or money such an undertaking will cost. And thats...
by Duion
Fri Mar 30, 2018 9:18 pm
Forum: TorqueScript
Topic: getTerrainHeight
Replies: 4
Views: 290
The terrain is not flat, it is actually a cube and the terrain can exist at the bottom, middle, or top of the cube. For example a 1024x1024 terrain at the middle would have to be put at -512 on the Z-axis so the actual terrain is at Z-axis = 0 coordinate.
by Duion
Fri Mar 30, 2018 3:57 pm
Forum: Rendering
Topic: Cast shadows in basic lighting
Replies: 7
Views: 510
The advanced lighting plus postFX systems like SSAO are doing a good job at outdoor scenes, at the cost of performance of course, but this should not be an issue nowadays where people have good hardware. I recently bought a Geforce 1050 for around 110 dollars and it can run my game maxed out at over...
by Duion
Fri Mar 30, 2018 1:41 pm
Forum: Rendering
Topic: Cast shadows in basic lighting
Replies: 7
Views: 510
Well you should not develop for your computer, but for the targeted audience computers and if your development machine is not good enough for that, you should consider upgrading. There are lots of ways to improve performance, it depends on your scene. The most basic metric is polygon count and drawc...
by Duion
Fri Mar 30, 2018 11:03 am
Forum: Rendering
Topic: Cast shadows in basic lighting
Replies: 7
Views: 510
Well there is a reason it is called basic lighting, you will also need to convince the people working on Torque3D to not rip it out, since they are planning on removing it. To your question, I noticed there is simple lightmap baking for terrains in Torque now, but not for objects. For the dynamic sh...
by Duion
Thu Mar 29, 2018 12:53 am
Forum: Looking for help
Topic: [PAID] Master Server
Replies: 14
Views: 850
And where does it fail and what is the error message now?
by Duion
Wed Mar 28, 2018 7:25 pm
Forum: Looking for help
Topic: [PAID] Master Server
Replies: 14
Views: 850
It is not as hard as you might think, you just point cmake to the engine directory and thats it, there is not that much that can go wrong, just tell what you did or what tutorial you followed and people may be able to tell you what you did wrong quickly.
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Search found 957 matches Page 2 of 96