Search found 763 matches

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Search found 763 matches Page 5 of 77
by JeffR
Wed Dec 27, 2017 5:39 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 39908
Wew, lad that's a lot of stuff! ∑(´0ω0`*) http://yorkshirerifles.com/random/information_overload_320x24.gif Hope everyone managed to find time to gorge on dead ground bird whilst they were beavering away! This will lead to lower load times, less load stutter Hurray for less load stutter! I know tha...
by JeffR
Tue Dec 26, 2017 5:51 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 39908
Hey everyone, time for a christmas update! Firstly, hope everyone's holiday season has been going well so far! Now, lots of very interesting developments, so this may get a bit long in the tooth, but I'm a huge nerd and this stuff is cool :P Threading Ok, so. Hard to say how much everyone is familia...
by JeffR
Tue Dec 26, 2017 3:44 pm
Forum: Assets
Topic: Free statue, Undead dragon, scorpion monster all 50% off Coupons for Torque users
Replies: 2
Views: 348
Pretty slick stuff!

Do you guys have textures in the PBR format? I noted mention of normals and specular textures. Was curious if you offer things in the PBR metalness/roughness configuration as well.
by JeffR
Tue Dec 26, 2017 3:42 pm
Forum: General
Topic: 3.10 VS 2017 compile error + fix + questions
Replies: 4
Views: 802
The plan is that with 4.0, we'll shift to a much more iterative, faster release schedule, since the major systems have been updated, so there's less gigantic chunk-projects to have a go at at a time. That said, I hadn't thought about it, but it's absolutely a fair point that something like the VS201...
by JeffR
Sun Dec 17, 2017 9:45 am
Forum: Content
Topic: Relicensing the Garagegames demo assets?
Replies: 3
Views: 410
I mentioned in the irc, but I went ahead and emailed Eric about it to see if we can't get this better defined. Will keep this posted.
by JeffR
Sat Dec 02, 2017 2:52 am
Forum: C++
Topic: Finding simObjects by name, from script.
Replies: 6
Views: 500
Any time :)
by JeffR
Sat Dec 02, 2017 2:51 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 39908
Julius, yeah, it should make it appreciably easier. In addition to that, I've already got a plan for VRCameraComponent and VRControllerComponents to make it even easier to just drop everything in and go with VR setup. Is there some aspect of the current functionality that's not working for you? I kn...
by JeffR
Wed Nov 29, 2017 3:49 pm
Forum: C++
Topic: Finding simObjects by name, from script.
Replies: 6
Views: 500
Yeah, @OTHGMars is correct. Technically the name ITSELF is a reference in script. Unlike in C++ where you need to actually talk to the console to find an object by name, the name itself is a reference to the object. If you have the object, and the object exists, you're done. If your object is called...
by JeffR
Sat Nov 25, 2017 11:22 am
Forum: C++
Topic: Creating GUIs as new windows?
Replies: 2
Views: 337
It was working where you could actually just create a new GuiCanvas and it'd be fine. But I just tried to test it and it looks like it throws a tizzy with GFXTextures derping. I know we'd fixed something along those lines once before, but it looks like it re-broke. I'll have a look-see into it and g...
by JeffR
Sat Nov 25, 2017 11:12 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 39908
Hey everyone! It's that time of month agaiiiiin. Firstly: don't pick up any seasonal sicknesses. I had one at the beginning of last week, and while I got better in time for thanksgiving, it still sucked to largely be lying around feeling gross for a few days. Definitely hampers productivity! But I'm...
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Search found 763 matches Page 5 of 77