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Search found 763 matches Page 3 of 77
by JeffR
Tue Feb 27, 2018 4:01 pm
Forum: Beginner
Topic: Make new control
Replies: 6
Views: 279
Ah, yes. I managed to forget about those macros. Glad that you managed to figure it out! That could definitely be better documented.
by JeffR
Tue Feb 27, 2018 3:59 pm
Forum: General
Topic: THINK ABOUT THIS
Replies: 11
Views: 681
A community-driven project isn't a bad idea at all, I think. The big aspect of it is to agree on a game concept that challenges the engine usage, while still having a broad appeal. This is a pretty much why FPS games are the go-to for demonstrations(or real-time movies, which can just focus on the g...
by JeffR
Tue Feb 27, 2018 3:49 pm
Forum: Rendering
Topic: The comprehensive PBR guide
Replies: 2
Views: 393
This is another really good reference, it's by design supposed to act as an ecyclopedia:

https://docs.google.com/document/d/1Fb9_KgCo0noxROKN4iT8ntTbx913e-t4Wc2nMRWPzNk
by JeffR
Thu Feb 22, 2018 7:29 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 39493
Nah, I totally get ya. Gotta keep things scoped to a reasonable level so it doesn't get to be too much. The big bits would be the implementation of the asset browser to work with the asset stuff(still undergoing refinement, but the main chunk is in) and the introduction of the EditorTool class to cu...
by JeffR
Wed Feb 21, 2018 11:00 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 39493
@Mud-H My maaaaan :D Good to hear you may be jumping back in. I remember the sweet effort you were putting in to sexy up the editor usability before. If you've sill got an itch for that(or any of your old work) I'd be more than keen seeing a good deal of it rolled in. That stuff you had going was sl...
by JeffR
Mon Feb 19, 2018 3:46 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 39493
That time of month again, boys and girls! So yeah, lots of stuff going on, whoof, where to begin... Well, I suppose we could start with what's gotten into the engine since the last update! #2128 #2151 #2059 #2156 #2126 #2134 #2131 #2133 #2094 #2170 #2183 #2180 #2166 #2165 #2171 #2182 #2188 #2187 #21...
by JeffR
Sun Feb 18, 2018 11:03 pm
Forum: General
Topic: DAE quirky
Replies: 1
Views: 148
Any chance I can try loading up the file on my end?

If you don't want it publicly linked you can PM me the like. Definitely easier to track through the problem if I can replicate it on my machine.
by JeffR
Mon Feb 12, 2018 4:24 pm
Forum: Beginner
Topic: 3.10 or wait for 4.0
Replies: 19
Views: 1442
Yeah, @
User avatar
Johxz
had actually come across the same bug. We've got a fix, just gotta get it rolled in. Should happen today.
by JeffR
Wed Jan 31, 2018 8:14 pm
Forum: MegaMotion
Topic: First demos of what Megamotion is actually for.
Replies: 2
Views: 227
This is pretty sweet!

Especially the selecting masking and lighting. I noted in the Panic in the Streets demo they got shaded by the trees and that's a really slick technique!
by JeffR
Wed Jan 31, 2018 8:07 pm
Forum: Beginner
Topic: "Chrome" Material
Replies: 21
Views: 895
Yeah, the cubemap editor UI being buggy was noted by Bloodknight. I've looked into it and started fixing it up, but I'm not quite done yet.

For now, defining it in script as @
User avatar
Johxz
said is a good workaround.
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Search found 763 matches Page 3 of 77