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by Caleb
Mon Aug 14, 2017 4:53 pm
Forum: TorqueScript
Topic: How can I get the velocity of a Projectile object
Replies: 5
Views: 340
A projectiles velocity is set when it is created by setting "initialVelocity." Assuming you're not using ballistic settings then this shouldn't change and you should be able to reference it.
by Caleb
Wed Jul 19, 2017 11:53 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 92
Views: 3099
Also, @Timmy pointed out to me - and he's certainly not at all wrong - that it's entirely possible to just have a setting that dictates the blend/detail behavior. So you could utilize the grayscale detail texture approach, or flip over a setting and it'll utilize the different method Lukas has been...
by Caleb
Mon Mar 27, 2017 11:09 pm
Forum: General
Topic: Building a Library of Images for Everyone
Replies: 39
Views: 2423
Thank you for your continued work! The tiled Sci-Fi textures are especially great.
by Caleb
Sat Feb 04, 2017 5:20 pm
Forum: Beginner
Topic: Speed up the animations ingame
Replies: 11
Views: 823
If you're willing to dive into the engine code a bit, then you can easily add a custom timescale for player animations in player.cpp. In the parts that update animations sequences, find the areas that multiply by "dt" and also multiply by your custom timescale. This can affect a few other ...
by Caleb
Mon May 23, 2016 3:31 am
Forum: Blogs
Topic: Hell Scout
Replies: 4
Views: 1083
@Johxz Thank you very much! I'm excited to get started with this next chapter. I would very much like to keep up with programming and game development as well, but you know what they say about the best laid plans of mice and men. . . @Timmy I really appreciate the vote! You're definitely not the fir...
by Caleb
Sun May 15, 2016 6:14 pm
Forum: Blogs
Topic: NEW DeadlyMatter Trailer
Replies: 12
Views: 1830
I don't always comment on your posts, but I always love seeing your work! It looks great and has a nice post-apocalyptic vibe to it. Keep it up!
by Caleb
Sat May 14, 2016 4:58 am
Forum: Blogs
Topic: Hell Scout
Replies: 4
Views: 1083
It has been a long time since I've posted anything of what I've been working on, but then again it's been a long time since I've worked on anything! I have retitled my project a few times over the many ports The project I've worked on off and on over the years has taken many different forms and has ...
by Caleb
Mon Apr 25, 2016 2:25 am
Forum: Torque 6
Topic: Realtime Area Lights
Replies: 2
Views: 755
This is fantastic work! Between this and the light probes I'm getting really excited for Torque 6.
by Caleb
Sun Mar 06, 2016 3:24 am
Forum: C++
Topic: No Rotation on Animated Lights
Replies: 3
Views: 896
Okay cool, thanks for the information! As long as I'm not breaking anything. . . well anything important. ;)
by Caleb
Thu Mar 03, 2016 3:13 pm
Forum: C++
Topic: No Rotation on Animated Lights
Replies: 3
Views: 896
I've recently finished porting my code from T3D 3.5 to 3.8, and everything went very smoothly. After running a couple of levels however, I noticed that rotating lights no longer animated. As far as I can tell all other types of animations are fine. It was easy enough to fix by changing two lines in ...
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Search found 15 matches Page 1 of 2