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Forums | Torque 3D - Search

Search found 326 matches

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Search found 326 matches Page 1 of 33
by chriscalef
Wed Apr 19, 2017 7:28 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 146
Views: 15214
Wow! Beautiful work you guys! OMG.

THIS IS TORQUE
by chriscalef
Sat Apr 08, 2017 1:44 am
Forum: MegaMotion
Topic: Guess what? We're importing to Blender!
Replies: 2
Views: 311
Thanks Ron! Yeah, I'm becoming more and more enamored with Blender the more I use it. I never messed with it much, just because I live primarily in compiler land, but I definitely knew it was there... Now though it's filling two separate, giant roles for me and it's even gotten me to appreciate pyth...
by chriscalef
Thu Apr 06, 2017 7:15 pm
Forum: MegaMotion
Topic: Formations
Replies: 3
Views: 156
Uh, sorry to say, I can't actually picture one, what do they look like? Or, wait, let me google it myself... EDIT: From what I can tell, it's just a filled rectangular block, so, yes. Although I do need to work out a lot more logic, especially for turning corners. My initial implementation just keep...
by chriscalef
Wed Apr 05, 2017 4:49 pm
Forum: MegaMotion
Topic: Formations
Replies: 3
Views: 156
V formation, 36 actors:

https://vimeo.com/211684174
by chriscalef
Wed Apr 05, 2017 4:16 am
Forum: MegaMotion
Topic: Formations
Replies: 3
Views: 156
So, Actor Formations are now a thing. You can have filled blocks of actors, open blocks (like this one), filled & open wedges, an open V formation, and filled or open diamonds. Position relative to group leader is arbitrary, and the formation may or may not include the leader. Circles are next. ...
by chriscalef
Fri Mar 31, 2017 6:54 pm
Forum: C++
Topic: VS 2017 support
Replies: 20
Views: 799
Thanks, I didn't know code::blocks had a windows version. Re: being linux only, do you by any chance have a cross compile system worked out for windows builds? I haven't put any time into it yet but if I knew I had that reliably nailed, with no new bugs added, I'd probably just reboot to Ubuntu and ...
by chriscalef
Thu Mar 30, 2017 6:41 pm
Forum: C++
Topic: VS 2017 support
Replies: 20
Views: 799
Ya know, I never thought I'd say this, but my recent round of excruciating Visual Studio pain has caused me to ask: Waaay back in the day, my first paid gig at Garage Games, before Visual Studio express version even existed, was to put together a build system involving Eclipse and I don't remember w...
by chriscalef
Wed Mar 29, 2017 6:44 pm
Forum: C++
Topic: VS 2017 support
Replies: 20
Views: 799
OMFG, well, this is perhaps unrelated news, but I just fired up my VS 2017 and found it taking a dump very similar to the one taken by my 2015 install. Way to go, Microsoft. Looks like I'm back on the full OS reinstall path, sigh.

But anyway, good luck Monkeychops!
by chriscalef
Tue Mar 28, 2017 7:08 pm
Forum: C++
Topic: VS 2017 support
Replies: 20
Views: 799
It worked out of the box for me. After my VS2015 foolishly broke itself beyond all hope of recovery, for no apparent reason. :-\
by chriscalef
Tue Mar 21, 2017 12:55 am
Forum: MegaMotion
Topic: MegaMotion gets some big boy pants.
Replies: 0
Views: 131
Yes, you read that right, we actually have PANTS. More specifically, we have Manuel Bastioni Labs characters, with clothing proxies , which I finally managed to make deal with updates for multiple characters over multiple frames. (After much hacking and slicing and blind fumbling around in the Blend...
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Search found 326 matches Page 1 of 33