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Search found 341 matches Page 1 of 35
by chriscalef
Sat Jan 13, 2018 5:32 pm
Forum: Beginner
Topic: Is Torque3D good for sandbox ?
Replies: 4
Views: 105
Also, PhysX has good softbody support, it just isn't in T3D yet. Again, coding, but very possible.
by chriscalef
Wed Jan 10, 2018 8:41 pm
Forum: Show-off
Topic: Rogue Mission
Replies: 15
Views: 340
Top Secret FTW! That game was awesome.
by chriscalef
Thu Dec 07, 2017 5:59 pm
Forum: C++
Topic: Webkit / Render to texture
Replies: 3
Views: 228
Cool, glad you're working on this! I was an awesomium user back in the day, would still love to have a solid T3D browser to texture solution. Great work!
by chriscalef
Fri Dec 01, 2017 5:22 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 195
Views: 27642
@
User avatar
JeffR
Nothing to say here except :D :D :D :D :D

Keep up the good work, and thank you SO MUCH for all of your efforts!
by chriscalef
Thu Nov 30, 2017 3:33 am
Forum: C++
Topic: Finding simObjects by name, from script.
Replies: 6
Views: 186
Ah, right, duh! That makes perfect sense. Thank you @
User avatar
OTHGMars
@
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JeffR
by chriscalef
Wed Nov 29, 2017 4:25 am
Forum: C++
Topic: Finding simObjects by name, from script.
Replies: 6
Views: 186
Well, yeah I've been using that for a while, but it just seems silly not to have a script way to find any object in the scene by its declared name. I wonder if simManager.cpp would be a reasonable place to put it, if it actually isn't already somewhere.
by chriscalef
Tue Nov 28, 2017 6:15 pm
Forum: C++
Topic: Finding simObjects by name, from script.
Replies: 6
Views: 186
So, I recently wrote an engine function to do this, but felt awfully stupid because there *has* to be a way to do this already, right?? DefineEngineFunction(findSimObjectByName, S32, (const char *objName), , "") { SimObject *simObj = NULL; simObj = Sim::findObject(objName); if (simObj) ret...
by chriscalef
Sat Nov 25, 2017 7:35 pm
Forum: C++
Topic: Creating GUIs as new windows?
Replies: 2
Views: 126
Awesome, thanks Jeff! Glad I tapped into a pre-existing interest anyway. And very glad it was already in there! :-) I'm actually a ways back from head these days, I'll have to try it in my version.
by chriscalef
Sat Nov 25, 2017 2:10 am
Forum: C++
Topic: Creating GUIs as new windows?
Replies: 2
Views: 126
Greetings, oh wise ones. This is not a make or break issue for me right this minute, but one bit of feedback I've gotten on my application is that it would be extremely useful for my GUI windows to be independent of the main Torque window, so they could (for example) be dragged over to another monit...
by chriscalef
Sat Nov 04, 2017 9:40 pm
Forum: General
Topic: Where is everyone?
Replies: 20
Views: 874
I'm still here, toiling alone off in the deep woods. Not leaving T3D anytime soon though, and hoping to have some cool videos to share shortly. Finally got a week off from day job to actually push the ball forward. Currently most involved in BadBehavior trees. Been unusually rare here in recent mont...
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Search found 341 matches Page 1 of 35