Search found 373 matches

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Search found 373 matches Page 1 of 38
by chriscalef
Wed Apr 18, 2018 5:35 pm
Forum: MegaMotion
Topic: Megamotion has a new download!
Replies: 2
Views: 82
Also, for the url stuff, you can do it like this: Ah, right, I was trying to use quotes and then I ran out of mental bandwidth, lol. Knew it was something like that. Re: the crippleware, yeah, I know... Still not sure of the best way to deal with that, I don't want to spend half my life trying to s...
by chriscalef
Sun Apr 15, 2018 10:18 pm
Forum: MegaMotion
Topic: Megamotion has a new download!
Replies: 2
Views: 82
Well, in my established tradition of sneaking out soft launches to my infinitesimal market of T3D homies before it's actually ready for the mainstream, I present to you, Megamotion 2018! http://megamotionsoftware.com/files/mm_public_w_CMU.zip (Still Windows only, sorry!) That file is the crippleware...
by chriscalef
Sun Apr 15, 2018 9:29 pm
Forum: TorqueScript
Topic: BadBehavior editor bugs
Replies: 2
Views: 88
Ha ha, yeah that's been me all along, just using Torsion. But I finally looked around and realized that was about the last major component missing. It's still pretty much missing given the contortions you have to go through to use it, but it is possible anyway. :-p
by chriscalef
Sat Apr 14, 2018 10:30 pm
Forum: TorqueScript
Topic: BadBehavior editor bugs
Replies: 2
Views: 88
So, is anybody using BadBehavior? I've been using it extensively, but being somewhat allergic to GUIs I just always write my behavior trees in torque script. However, recently I realized this was perhaps the last of my regular user blockers, so I thought I'd see what the the actual situation is, and...
by chriscalef
Fri Mar 30, 2018 6:48 pm
Forum: TorqueScript
Topic: getTerrainHeight
Replies: 4
Views: 281
That function returns the height relative to the height of the terrain object itself, so if your terrain block is not at zero on the Z axis then the actual value will be the terrain's Z value plus the getTerrainHeight() value.
by chriscalef
Mon Mar 26, 2018 7:07 pm
Forum: C++
Topic: SDL_Joystick and SDL_GameController
Replies: 7
Views: 310
Ah sorry, I was in a mad rush so once I added your engine code and realized I was getting button callbacks, I didn't bother to install your scripts. :oops: Now I'm all out of weekend, but I'll try to get back to that tonight. Meanwhile, though, I do know that the hat does something, because before I...
by chriscalef
Sun Mar 25, 2018 6:02 pm
Forum: C++
Topic: SDL_Joystick and SDL_GameController
Replies: 7
Views: 310
It reported as 4 axis, and your fix seems to have gotten the main stick reporting accurately, however now my slider (throttle) reports as RXaxis and I don't get anything from the hat, which I would expect to be RX and RY. Also, I feel like I already know this, but how does one pull an actual value o...
by chriscalef
Sat Mar 24, 2018 11:45 pm
Forum: C++
Topic: SDL_Joystick and SDL_GameController
Replies: 7
Views: 310
Hey, thanks @OTHGMars, it's sure nice having a community that happens to be working on exactly what I need! 8-) I took a chance and hacked your changes straight into my main build (not all the way up to date with head by any stretch) and it seemed to work out fine. With my Logitech Extreme3D Pro I g...
by chriscalef
Sat Mar 24, 2018 11:37 pm
Forum: Beginner
Topic: Does anybody know why object snapping would keep turning itself back on?
Replies: 2
Views: 112
Ah, that's what that does. Thanks @
User avatar
Duion
I"ll keep an eye on that.
by chriscalef
Sat Mar 24, 2018 6:41 pm
Forum: Beginner
Topic: Does anybody know why object snapping would keep turning itself back on?
Replies: 2
Views: 112
I never use snapping in the World Editor, I turn it off every time it comes on, and generally it stays off but every now and then on opening the program it comes up with snapping back on. Anybody got the slightest idea where that could be happening? Tis mildly annoying.
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Search found 373 matches Page 1 of 38