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Search found 317 matches Page 1 of 32
by chriscalef
Tue Mar 21, 2017 12:55 am
Forum: MegaMotion
Topic: MegaMotion gets some big boy pants.
Replies: 0
Views: 35
Yes, you read that right, we actually have PANTS. More specifically, we have Manuel Bastioni Labs characters, with clothing proxies , which I finally managed to make deal with updates for multiple characters over multiple frames. (After much hacking and slicing and blind fumbling around in the Blend...
by chriscalef
Sun Mar 12, 2017 9:39 pm
Forum: C++
Topic: OMFG, my VS 2015 completely melted down.
Replies: 9
Views: 179
Hey, nice idea @JeffR, don't know why it didn't immediately occur to me to upgrade as soon I noticed there was a 2017 version out... but that actually worked! Had a scare there for a minute when it looked like it was doing the same thing... but on restart it retargeted my project and then went ahead...
by chriscalef
Wed Mar 08, 2017 7:17 pm
Forum: MegaMotion
Topic: Guess what? We're importing to Blender!
Replies: 0
Views: 62
I was going to make a more interesting video to demonstrate this new thing, but short of time and ran out of patience. My new thing: MegaMotion BVH exports import perfectly into Blender using MakeWalk! Which means that I am no longer going to be making videos featuring exclusive use of the Daz3D Mic...
by chriscalef
Fri Mar 03, 2017 5:25 pm
Forum: C++
Topic: OMFG, my VS 2015 completely melted down.
Replies: 9
Views: 179
Thanks Jeff! Yeah, I did compile dat ho on linux, just to make myself feel better, but is there a straightforward "cross compile dat ho for windows" path? Re: my problem, I've been getting some help on the MSDN forums, although so far no luck. You can follow the progress here though: https...
by chriscalef
Fri Mar 03, 2017 1:09 am
Forum: C++
Topic: OMFG, my VS 2015 completely melted down.
Replies: 9
Views: 179
Yeah, this definitely has been a bump toward full linux, on the first day without VS I went straight over and got my first stock T3D compile working. Gotta port all my project work over to there and then I can see living there. How hard/possible is it to cross compile for Windows, anyway? Or Mac? Oh...
by chriscalef
Thu Mar 02, 2017 8:37 pm
Forum: C++
Topic: OMFG, my VS 2015 completely melted down.
Replies: 9
Views: 179
Hey, I've got a problem that according to Google does not seem to be all that common, so it's kind of a long shot looking for help here... but does anyone have any experience with Visual Studio failing and being unable to reinstall? Everything was going fine on Saturday, then on Sunday morning I fir...
by chriscalef
Sat Feb 18, 2017 7:57 pm
Forum: MegaMotion
Topic: New tutorial videos
Replies: 4
Views: 182
And, here's how you record Scene Sequences, and export them to BVH if you've purchased the full licensed version of the program:

https://vimeo.com/204698096
by chriscalef
Fri Feb 17, 2017 5:45 pm
Forum: MegaMotion
Topic: New tutorial videos
Replies: 4
Views: 182
@
User avatar
Steve_Yorkshire
: Lol, well there's no such thing as bad press, right? I'll take creeping_underwear_man if it's the best I can do... :lol:

Meanwhile, backing up a step, here's how you make your own scenes:

https://vimeo.com/204487534
by chriscalef
Thu Feb 16, 2017 2:06 am
Forum: MegaMotion
Topic: New tutorial videos
Replies: 4
Views: 182
Everything takes forever when you're a one man team, but I've fixed a few bugs and I'm back to cranking out tutorial vids! The first new one is a slight rehash of the last one, but there was more to cover on the subject of making cyclic sequences with MegaMotion. This one covers the use of the Move ...
by chriscalef
Tue Feb 14, 2017 7:07 am
Forum: General
Topic: Mouse keeps moving when stationary
Replies: 9
Views: 248
Re: Win10, I'm running it here and never saw any mouse issues like what you're describing. Other annoying things, certainly, but none with Torque so far. Re: Flight simulators, like @JeffR said, it's all about how deep you want to go. I wanted to go deep, and I'm also lazy, ie old enough to realize ...
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Search found 317 matches Page 1 of 32