Search found 347 matches

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Search found 347 matches Page 1 of 35
by chriscalef
Mon Feb 12, 2018 5:38 pm
Forum: MegaMotion
Topic: Incremental improvements.
Replies: 0
Views: 51
Well, as always I was hoping I'd have time for a little more production value, but in terms of the raw technical factors, here we have a fleeing crowd being turned by a small detachment of soldiers, using "action sequences" with startFrame / endFrame values defining the active part of the ...
by chriscalef
Thu Feb 01, 2018 2:25 am
Forum: MegaMotion
Topic: First demos of what Megamotion is actually for.
Replies: 2
Views: 104
Thanks, Jeff! Yeah I'm still working on the shadow effects - I think I have a better way now, that leaves them not quite so dark when they're in the dark. Shading them one way or another is definitely not optional if we're going to have any sort of believability here. It's all Blender fakery of cour...
by chriscalef
Sun Jan 28, 2018 7:11 pm
Forum: MegaMotion
Topic: First demos of what Megamotion is actually for.
Replies: 2
Views: 104
So hey, just thought I'd drop back in here and share a couple of (blundering, first attempt) videos showing off what we're supposed to actually be doing with this thing. Much more on the way, with clothing, better lighting, more physics, more interesting AI, and better animations - but here we have ...
by chriscalef
Thu Jan 25, 2018 7:06 pm
Forum: C++
Topic: How do I change the main title bar again?
Replies: 4
Views: 104
Thanks @Johxz - but actually you don't need to go into the engine to get rid of the "Torque 3D MIT" - it's also in main.cs, under getEngineName(): // Set the window title if (isObject(Canvas)) Canvas.setWindowTitle(getEngineName() @ " - " @ $appName); // <--- THIS ----
by chriscalef
Thu Jan 25, 2018 2:34 am
Forum: C++
Topic: How do I change the main title bar again?
Replies: 4
Views: 104
Ah, right, there it is. Main.cs, createCanvas(): function createCanvas(%windowTitle) { if ($isDedicated) { GFXInit::createNullDevice(); return true; } // Create the Canvas %foo = new GuiCanvas(Canvas) { displayWindow = $platform !$= "windows"; }; $GameCanvas = %foo; // Set the window title...
by chriscalef
Thu Jan 25, 2018 2:07 am
Forum: C++
Topic: How do I change the main title bar again?
Replies: 4
Views: 104
Hey, feels like I should know this already, but as a quick refresher, can anyone tell me where to go to fix the title bar on my project? I'm actually reaching a point where branding might actually be on the table, and I fixed the splash screens etc, but I can't recall where I set "MegaMotion&qu...
by chriscalef
Sat Jan 13, 2018 5:32 pm
Forum: Beginner
Topic: Is Torque3D good for sandbox ?
Replies: 4
Views: 171
Also, PhysX has good softbody support, it just isn't in T3D yet. Again, coding, but very possible.
by chriscalef
Wed Jan 10, 2018 8:41 pm
Forum: Show-off
Topic: Rogue Mission
Replies: 15
Views: 537
Top Secret FTW! That game was awesome.
by chriscalef
Thu Dec 07, 2017 5:59 pm
Forum: C++
Topic: Webkit / Render to texture
Replies: 3
Views: 272
Cool, glad you're working on this! I was an awesomium user back in the day, would still love to have a solid T3D browser to texture solution. Great work!
by chriscalef
Fri Dec 01, 2017 5:22 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 199
Views: 30859
@
User avatar
JeffR
Nothing to say here except :D :D :D :D :D

Keep up the good work, and thank you SO MUCH for all of your efforts!
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Search found 347 matches Page 1 of 35