Search found 339 matches

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Search found 339 matches Page 1 of 34
by chriscalef
Thu Dec 07, 2017 5:59 pm
Forum: C++
Topic: Webkit / Render to texture
Replies: 3
Views: 126
Cool, glad you're working on this! I was an awesomium user back in the day, would still love to have a solid T3D browser to texture solution. Great work!
by chriscalef
Fri Dec 01, 2017 5:22 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 180
Views: 24412
@
User avatar
JeffR
Nothing to say here except :D :D :D :D :D

Keep up the good work, and thank you SO MUCH for all of your efforts!
by chriscalef
Thu Nov 30, 2017 3:33 am
Forum: C++
Topic: Finding simObjects by name, from script.
Replies: 6
Views: 115
Ah, right, duh! That makes perfect sense. Thank you @
User avatar
OTHGMars
@
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JeffR
by chriscalef
Wed Nov 29, 2017 4:25 am
Forum: C++
Topic: Finding simObjects by name, from script.
Replies: 6
Views: 115
Well, yeah I've been using that for a while, but it just seems silly not to have a script way to find any object in the scene by its declared name. I wonder if simManager.cpp would be a reasonable place to put it, if it actually isn't already somewhere.
by chriscalef
Tue Nov 28, 2017 6:15 pm
Forum: C++
Topic: Finding simObjects by name, from script.
Replies: 6
Views: 115
So, I recently wrote an engine function to do this, but felt awfully stupid because there *has* to be a way to do this already, right?? DefineEngineFunction(findSimObjectByName, S32, (const char *objName), , "") { SimObject *simObj = NULL; simObj = Sim::findObject(objName); if (simObj) ret...
by chriscalef
Sat Nov 25, 2017 7:35 pm
Forum: C++
Topic: Creating GUIs as new windows?
Replies: 2
Views: 79
Awesome, thanks Jeff! Glad I tapped into a pre-existing interest anyway. And very glad it was already in there! :-) I'm actually a ways back from head these days, I'll have to try it in my version.
by chriscalef
Sat Nov 25, 2017 2:10 am
Forum: C++
Topic: Creating GUIs as new windows?
Replies: 2
Views: 79
Greetings, oh wise ones. This is not a make or break issue for me right this minute, but one bit of feedback I've gotten on my application is that it would be extremely useful for my GUI windows to be independent of the main Torque window, so they could (for example) be dragged over to another monit...
by chriscalef
Sat Nov 04, 2017 9:40 pm
Forum: General
Topic: Where is everyone?
Replies: 20
Views: 577
I'm still here, toiling alone off in the deep woods. Not leaving T3D anytime soon though, and hoping to have some cool videos to share shortly. Finally got a week off from day job to actually push the ball forward. Currently most involved in BadBehavior trees. Been unusually rare here in recent mont...
by chriscalef
Sun Sep 03, 2017 7:41 pm
Forum: Beginner
Topic: Can Torque3D be used as a 3D engine for a flight simulator?
Replies: 11
Views: 781
All I can say on that subject is that I was there at Garage Games while Ben Garney was working on Atlas, and that he did a tremendous amount of work on it, but it still never got rolled into Torque, because of what I gathered were escalating complications and issues without easy fixes. And given tha...
by chriscalef
Mon Aug 28, 2017 8:53 am
Forum: Beginner
Topic: Can Torque3D be used as a 3D engine for a flight simulator?
Replies: 11
Views: 781
Hey Jeff, is there still a publicly available repo that includes atlas? I can't remember where along the way it dropped off.
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Search found 339 matches Page 1 of 34