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by PacoMontanes
Fri Feb 10, 2017 11:54 am
Forum: Announcements
Topic: Torque 3D 3.10 Released!
Replies: 39
Views: 10656
Thanks a lot for the hard work! :D
by PacoMontanes
Tue Jan 10, 2017 5:40 pm
Forum: Beginner
Topic: PhysX/Bullet on multi-client environment?
Replies: 7
Views: 840
To be more specific. If I switch from stock physics to PhysX, the physics calculations in vehicles in server will be done by PhysX? I have lots of vehicles in my application...
Thank you!
by PacoMontanes
Tue Jan 10, 2017 1:10 pm
Forum: Beginner
Topic: PhysX/Bullet on multi-client environment?
Replies: 7
Views: 840
Hi there!
PhysX or Bullet are intended to be used in a multi-client environment?
by PacoMontanes
Thu Sep 22, 2016 10:19 am
Forum: C++
Topic: Direct3D 11 Single SwapChain? (Torque 3D 3.9)
Replies: 12
Views: 1941
It works like a charm. I've being doing tests in the stock Engine, and I've tested in OpenGL as well. Now, I´ll integrate into my project to see if everything works as in D3D9 used to do. Good work, and many thanks Timmy!

Image
by PacoMontanes
Mon Sep 19, 2016 5:11 pm
Forum: C++
Topic: Direct3D 11 Single SwapChain? (Torque 3D 3.9)
Replies: 12
Views: 1941
Hi Timmy, I've already finish the test, and multi GuiCanvas works, but when you enter in editor (both worldeditor or guieditor) the render screen goes to black). in console write: > new GuiCanvas(CanvasB) > CanvasB.setContent( MainMenuGui ) And then press F11 or F10 (If you press F11 again remains i...
by PacoMontanes
Fri Sep 16, 2016 9:30 am
Forum: C++
Topic: Direct3D 11 Single SwapChain? (Torque 3D 3.9)
Replies: 12
Views: 1941
Hi Jeff, Sorry I didn't try with OpenGL, because nowadays I'm only interested in D3D11. I'm always working with some windows at once, and I only work with the editor in the main window, I think it's no needed to work like you propose (adding content directly from the editor to other windows). I just...
by PacoMontanes
Mon Aug 29, 2016 12:10 am
Forum: C++
Topic: Direct3D 11 Single SwapChain? (Torque 3D 3.9)
Replies: 12
Views: 1941
Thank Jeff! Yes, you are right. The issue can be reproduced instancing 2 GuiCanvas and adding content on both. Only one of the windows show something, but just flicking garbage... I have to remark that works properly on D3D9.
by PacoMontanes
Tue Aug 23, 2016 6:46 pm
Forum: C++
Topic: Direct3D 11 Single SwapChain? (Torque 3D 3.9)
Replies: 12
Views: 1941
Hi, Please, I need some advice... :? I'm migrating my protect to 3.9. I used to use some windows (few GuiCanvas). It works in D3D9, but not in D3D11. I tried to figure out why, and I found that there is a single SwapChain per device. I'm rigth? I think to mimic the architecture of the implementation...
by PacoMontanes
Fri May 27, 2016 11:30 am
Forum: Blogs
Topic: Random Code Drabbles
Replies: 17
Views: 4109
So what are you thinking for a control scheme on non-camera guide-by-wire? Same sort of thing just without swapping camera? Or just treat it like a lock-on? Not really, there is no lock-on, the missile corrects it's trajectory by following the line defined by the crosshair. The player has to follow...
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Search found 14 matches Page 1 of 2