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by Duion
Fri Jan 19, 2018 3:49 am
Forum: C++
Topic: HitBox resource help.
Replies: 11
Views: 168
Question is, is it the C++ code that is not working or the scripts or the model formats. Isn't it working at all or isn't it working in the specific model format you want to have? You don't need the meshes to have -1 detail for not being visible, I think you can just make meshes without a material, ...
by Duion
Fri Jan 19, 2018 1:41 am
Forum: C++
Topic: HitBox resource help.
Replies: 11
Views: 168
So does it work or not?
by Duion
Thu Jan 18, 2018 1:04 am
Forum: C++
Topic: HitBox resource help.
Replies: 11
Views: 168
LoLJester wrote:@
User avatar
Duion
: To whom is that question directed to?

You of course.
by Duion
Tue Jan 16, 2018 5:09 pm
Forum: Beginner
Topic: 3.10 or wait for 4.0
Replies: 11
Views: 227
"I mean, people using it is how issues get corrected, so..."
Yes, that is correct, but if you want to produce something fast or you have a project that is already released and being used, I would recommend using stable and proven to work versions, otherwise yes you can just use the latest.
by Duion
Mon Jan 15, 2018 3:20 pm
Forum: C++
Topic: HitBox resource help.
Replies: 11
Views: 168
Are you planning on open sourcing the implementation? I'm really interested in having it in the engine as well.
by Duion
Sun Jan 14, 2018 8:20 pm
Forum: Show-off
Topic: Rogue Mission
Replies: 15
Views: 318
Right, well this is what I'm saying. If I were to add the complexity I want, it's going to be a real battle. I really want this game to look as good as I can make it. Then you still have a long way to go. What you currently have is not bad, but kind of mediocre. I remember the Taik demo and it was ...
by Duion
Sun Jan 14, 2018 11:47 am
Forum: Beginner
Topic: 3.10 or wait for 4.0
Replies: 11
Views: 227
I wonder why everyone wants to rip out basic lighting, of course it is not nice, but it gives insane amount of performance, so the game can run on very old hardware such as laptops etc and maybe mobile platforms if they should ever be supported. Pulling out directX can make sense from an open source...
by Duion
Sun Jan 14, 2018 2:29 am
Forum: Beginner
Topic: 3.10 or wait for 4.0
Replies: 11
Views: 227
Or just work on something that is not affected by the engine version such as art or custom scripts or custom engine functions.
by Duion
Sat Jan 13, 2018 10:36 pm
Forum: Assets
Topic: New Rain Texture For Precipitation
Replies: 3
Views: 649
I just found out that the rain uses an atlas texture and you can define how many rows of raindrops the texture has probably to add variation so it is not always the same raindrop. In this case probably not that relevant, since a human cannot distinguish the raindrops anyway if you have that many, bu...
by Duion
Sat Jan 13, 2018 12:10 pm
Forum: Beginner
Topic: Is Torque3D good for sandbox ?
Replies: 4
Views: 100
BeamNG just uses an open source soft body physics software, that they ported from their old engine to Torque3D so they can have better graphics.

It is still available: https://github.com/RigsOfRods
There is also a game that comes with it.
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