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Search found 844 matches Page 1 of 85
by Duion
Thu Dec 14, 2017 6:19 pm
Forum: Beginner
Topic: Change player character
Replies: 14
Views: 126
The upcoming Torque 4.0 version will have a new template with modular entities, maybe you want to wait for that and do something else for your proejct in the meantime. You can already try it out in the development branch. But I would work with what is already there. Maybe search the resources on the...
by Duion
Thu Dec 14, 2017 4:54 pm
Forum: Content
Topic: Relicensing the Garagegames demo assets?
Replies: 0
Views: 4
The Garagegames demos like Pacific and Chinatown have been released as MIT verisons as far as I know, the problem with that is just that the demos consist mostly of art assets and MIT is a license for code. So I thought is it possible to relicense those assets? Or how they are supposed to be used wi...
by Duion
Thu Dec 14, 2017 4:41 pm
Forum: Beginner
Topic: Change player character
Replies: 14
Views: 126
Sure you can do that, you have the source code. There already is a feature like that, it prevents you from sprinting when firing your weapon, you could try to extend that feature onto walking, but I don't see much reason to prevent movement when mining. The mining is a weapon and when you move away ...
by Duion
Thu Dec 14, 2017 3:53 pm
Forum: Beginner
Topic: Change player character
Replies: 14
Views: 126
Torque does not work this way, yes you can play animations on press of a button, but I found this to be broken, since you have multiple animations going at the same time and if you play another one, it can be that it does not play because some other animation higher priority is playing already like ...
by Duion
Thu Dec 14, 2017 4:51 am
Forum: Beginner
Topic: Shape Editor
Replies: 6
Views: 62
Oh it sounded like you were doing LOD levels like this as well, but seems like you tried to replicated it. My point is that I cannot think of a scenario where something like this would make sense, so we are fixing a potential useless feature here. Now I see it was probably just the path names, since...
by Duion
Thu Dec 14, 2017 1:36 am
Forum: Beginner
Topic: Change player character
Replies: 14
Views: 126
You replace the shape file and you are done. That line in case you do not know where: https://github.com/GarageGames/Torque3D/blob/development/Templates/Full/game/art/datablocks/player.cs#L489 First person arms you can ignore, if you do not have them, but then set renderFirstPerson to true. Your mod...
by Duion
Thu Dec 14, 2017 1:17 am
Forum: Beginner
Topic: Shape Editor
Replies: 6
Views: 62
@Jason Campbell Why would you add LOD levels as separate files? I mean this is more work then just letting them in the same file, since you build the LOD levels as derivatives of the original model, which means you need the original file and exporting them into separate files just makes more work in...
by Duion
Wed Dec 13, 2017 4:00 am
Forum: Beginner
Topic: Change player character
Replies: 14
Views: 126
You do not necessarily need separate first person arms, you can just use the same model for both, separate arms are just if you want more polished animations on them.
by Duion
Mon Dec 11, 2017 7:25 pm
Forum: Beginner
Topic: Change player character
Replies: 14
Views: 126
Of course it can be done, it is a game engine.
Replace the shape file and your player model is changed, it will of course need according animations to also look good.
by Duion
Mon Dec 11, 2017 2:33 pm
Forum: Beginner
Topic: Change player character
Replies: 14
Views: 126
Let me give you some good advice: Forget the soldier and make your own character, you can completely generate a player model in makehuman, no modeling needed and you can start animating him right away.
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Search found 844 matches Page 1 of 85