Search found 673 matches

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Search found 673 matches Page 1 of 68
by Duion
Thu May 25, 2017 1:11 am
Forum: Beginner
Topic: waterfall?
Replies: 13
Views: 141
Looks good, is this just a river object plus particles?
by Duion
Wed May 24, 2017 7:46 pm
Forum: Beginner
Topic: waterfall?
Replies: 13
Views: 141
In the editor Library/Level/Level/Phyiscal Zone. When you place it you can set different parameters to what force you want to apply in that zone. @JeffR Oh did not know that, will try it out, but the physical zone was more meant if you use animated meshes or particles with steep waterfalls. PS: Trie...
by Duion
Wed May 24, 2017 11:32 am
Forum: Beginner
Topic: waterfall?
Replies: 13
Views: 141
If its a thicker waterfall, you could also add a physical zone that applies push to the player and other objects to simulate the water flow.
by Duion
Mon May 22, 2017 5:18 pm
Forum: Beginner
Topic: Particle Emitter Confusion
Replies: 6
Views: 61
Rotate the particle effect, for example the default grenade explosion does a ring and when it explodes on a wall the ring is vertical, but may be just a stupid workaround.
by Duion
Mon May 22, 2017 3:01 pm
Forum: Beginner
Topic: waterfall?
Replies: 13
Views: 141
What waterfall feature?
by Duion
Fri May 19, 2017 9:48 pm
Forum: Beginner
Topic: how i can get rid of the texture spots in terrain?
Replies: 7
Views: 164
As far as I know the textures use the multiplication method, not add, maybe I expressed myself wrong. But the bright and dark spots still add up, since they get multiplied, thats why I said to make the textures mostly neutral brightness, since if they are bright they brighten everything up and if th...
by Duion
Fri May 19, 2017 3:13 am
Forum: Beginner
Topic: how i can get rid of the texture spots in terrain?
Replies: 7
Views: 164
The macro layer helps most to break up the repetitiveness of the texture, if setup well it is almost impossible to spot where the texture repeats. This is an advantage you have in Torque3D over other engines, since I have not seen macro maps yet in other engines. But the macro map gives you also pro...
by Duion
Tue May 16, 2017 12:09 am
Forum: Beginner
Topic: how i can get rid of the texture spots in terrain?
Replies: 7
Views: 164
Do the terrain textures correctly. Explaining everything would take too much time but I give you some basics: Here is an example of one of my materials: new TerrainMaterial() { diffuseMap = "art/terrains/grass/ter_grass_short_01_B"; diffuseSize = "200"; detailMap = "...
by Duion
Fri May 12, 2017 5:44 pm
Forum: TorqueScript
Topic: Preventing under water firing
Replies: 1
Views: 86
So I did some more testing and it is definitely the sprint state. If you fall into water it changes to sprint/swimming state, but if you fall and press shift for sprinting and then fall into the water the state machine will switch to sprintExit state which then switches to ready state which allows y...
by Duion
Fri May 12, 2017 11:40 am
Forum: General
Topic: Nothing can stop Torq
Replies: 5
Views: 207
We could need a Torque soundtrack maybe.
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Search found 673 matches Page 1 of 68