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by Duion
Fri Jan 19, 2018 3:35 pm
Forum: Beginner
Topic: Paint Material in Play Mode
Replies: 24
Views: 665
What kind of flickering you mean? You probably mean that the grass gets updated everytime you click paint or constantly if you hold mouse button. So either make the paint a one time action and not constantly as long as you hold it or reduce the update frequency or only update when the material was c...
by Duion
Fri Jan 19, 2018 3:15 pm
Forum: C++
Topic: HitBox resource help.
Replies: 14
Views: 223
What do you mean with "attached to a bone" you mean probably being a child of a bone node. Can you provide your player model? So we can have a look. I assume you did it wrong since the way you normally do a player character and the way the default soldier is build, is that you have an arma...
by Duion
Fri Jan 19, 2018 3:01 pm
Forum: General
Topic: Need help
Replies: 1
Views: 32
It would really help if you could provide any information regarding what you are searching for. How were they named, what format are they etc etc
by Duion
Fri Jan 19, 2018 3:49 am
Forum: C++
Topic: HitBox resource help.
Replies: 14
Views: 223
Question is, is it the C++ code that is not working or the scripts or the model formats. Isn't it working at all or isn't it working in the specific model format you want to have? You don't need the meshes to have -1 detail for not being visible, I think you can just make meshes without a material, ...
by Duion
Fri Jan 19, 2018 1:41 am
Forum: C++
Topic: HitBox resource help.
Replies: 14
Views: 223
So does it work or not?
by Duion
Thu Jan 18, 2018 1:04 am
Forum: C++
Topic: HitBox resource help.
Replies: 14
Views: 223
LoLJester wrote:@
User avatar
Duion
: To whom is that question directed to?

You of course.
by Duion
Tue Jan 16, 2018 5:09 pm
Forum: Beginner
Topic: 3.10 or wait for 4.0
Replies: 11
Views: 248
"I mean, people using it is how issues get corrected, so..."
Yes, that is correct, but if you want to produce something fast or you have a project that is already released and being used, I would recommend using stable and proven to work versions, otherwise yes you can just use the latest.
by Duion
Mon Jan 15, 2018 3:20 pm
Forum: C++
Topic: HitBox resource help.
Replies: 14
Views: 223
Are you planning on open sourcing the implementation? I'm really interested in having it in the engine as well.
by Duion
Sun Jan 14, 2018 8:20 pm
Forum: Show-off
Topic: Rogue Mission
Replies: 15
Views: 323
Right, well this is what I'm saying. If I were to add the complexity I want, it's going to be a real battle. I really want this game to look as good as I can make it. Then you still have a long way to go. What you currently have is not bad, but kind of mediocre. I remember the Taik demo and it was ...
by Duion
Sun Jan 14, 2018 11:47 am
Forum: Beginner
Topic: 3.10 or wait for 4.0
Replies: 11
Views: 248
I wonder why everyone wants to rip out basic lighting, of course it is not nice, but it gives insane amount of performance, so the game can run on very old hardware such as laptops etc and maybe mobile platforms if they should ever be supported. Pulling out directX can make sense from an open source...
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Search found 874 matches Page 1 of 88