Search found 654 matches

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Search found 654 matches Page 1 of 66
by Duion
Tue Apr 11, 2017 11:42 am
Forum: Beginner
Topic: camera spinning
Replies: 2
Views: 84
Is it really "random" or is your mouse intensity just too high?
by Duion
Fri Apr 07, 2017 12:30 pm
Forum: Beginner
Topic: 128 bit float texture?
Replies: 3
Views: 104
What is a float texture and what is it good for?
by Duion
Wed Apr 05, 2017 9:20 pm
Forum: MegaMotion
Topic: Formations
Replies: 3
Views: 64
Do you have phalanx formation as well?
by Duion
Tue Mar 28, 2017 11:28 pm
Forum: General
Topic: Imposterization declinization
Replies: 2
Views: 118
Since using Torque I always wondered what word to use for the creating imposter process. Here are some of my suggestions: Imposter as verb: To impost To imposter To impostere To imposterize Imposter as noun: The impost The imposter The imposting The impostering The imposterizing The imposterization ...
by Duion
Sun Mar 26, 2017 1:15 am
Forum: Torque 3D website feedback
Topic: What is mathjax.org ?
Replies: 5
Views: 169
It does not show, it does not work, but it is still there...
by Duion
Wed Mar 22, 2017 11:42 pm
Forum: Torque 3D website feedback
Topic: What is mathjax.org ?
Replies: 5
Views: 169
I noticed this website loads stuff from https://www.mathjax.org/ , what is it good for?
Is this some fancy complicated math plugin for this forum?
by Duion
Wed Mar 22, 2017 11:15 pm
Forum: Beginner
Topic: Debugging
Replies: 4
Views: 127
For the most part debugging the scripts with Torsion is enough and if you make serious engine changes you probably know how to use a debugger or should know how to use it.
by Duion
Tue Mar 21, 2017 10:30 am
Forum: Rendering
Topic: Light maps tutorial
Replies: 3
Views: 162
If your model uses only one individual UV map, you can also bake the lightmap into the diffuse map with image editing program and save the additional material slot. My described method is good, if you for example use tiling textures for the model, since then you can have tiling textures in the first...
by Duion
Tue Mar 21, 2017 12:55 am
Forum: Rendering
Topic: Light maps tutorial
Replies: 3
Views: 162
Make a second UV layer for your model, unwrap for lightmap, bake lightmap, import into Torque, add your normal textures in the first material slot and in the second material slot, you just add the lightmap.
by Duion
Mon Mar 20, 2017 12:06 pm
Forum: C++
Topic: Material Defined Decals
Replies: 12
Views: 241
Will explosions then also have decals? I have the problem that my grenades that are made with custom code do not spawn decals, since the decal behavior is inside the weapon code or so.
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Search found 654 matches Page 1 of 66