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Forums | Torque 3D - Search

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Search found 698 matches Page 1 of 70
by Duion
Sun Jun 18, 2017 1:34 pm
Forum: Beginner
Topic: wheres the toolbox?
Replies: 8
Views: 114
Also look here and scroll down to "Generate a project with CMake"
http://wiki.torque3d.org/coder:compiling-in-windows
by Duion
Sun Jun 18, 2017 12:55 pm
Forum: Beginner
Topic: wheres the toolbox?
Replies: 8
Views: 114
You still use the project manager? I thought it is no longer supported and we use cmake now.
by Duion
Sun Jun 11, 2017 10:35 pm
Forum: Beginner
Topic: zoom reticle disappears after restart torque
Replies: 3
Views: 64
Other possible cause is, that the zoom reticle is not used anywhere. I think by default it is not used.
by Duion
Sat Jun 10, 2017 11:15 pm
Forum: Beginner
Topic: Hand position of rifle
Replies: 5
Views: 109
Forget messing with the default soldier.
For my game I use true first person models, so I have no separate hand models and it works fine so far, just model your playermodel with the gun in hand, animate it and then remove the gun, then it will perfectly fit when you mount it ingame.
by Duion
Fri Jun 09, 2017 1:09 pm
Forum: TorqueScript
Topic: Custom cursor broken?
Replies: 0
Views: 46
Inside the default template there is code to define a custom default cursor that you can modify. https://github.com/GarageGames/Torque3D/blob/c83efa59e0a11fc15c68afaf106807643191ac6f/Templates/Full/game/core/scripts/gui/cursors.cs#L34-L38 I tried adding a custom graphic for the cursor, but I noticed...
by Duion
Fri Jun 09, 2017 2:47 am
Forum: TorqueScript
Topic: Audio ambiences
Replies: 0
Views: 41
I noticed that there is a system for audioAmbiences inside Torque/the default template. For example here: https://github.com/GarageGames/Torque3D/blob/development/Templates/Full/game/core/scripts/client/audioAmbiences.cs And here are a lot of presets for difference audio environments: https://github...
by Duion
Thu Jun 08, 2017 8:03 pm
Forum: TorqueScript
Topic: Adding time delay to certain functions
Replies: 5
Views: 89
With my paintball players that I made myself this method works, since they use real first person view and there cannot go anything wrong there it seems. However this only works for adding delay to switching weapons, not for activating iron sight zoom, which is weird since iron sight zoom is a wepon ...
by Duion
Thu Jun 08, 2017 6:52 pm
Forum: TorqueScript
Topic: Adding time delay to certain functions
Replies: 5
Views: 89
Well I found out that what I want to do is possible through the state machine in a state I overlooked so far, it is calle "preactivate" which by default has no timeout value. If you add a timeout value there and set waitfortimeout to true, then you will have a delay before you can switch t...
by Duion
Thu Jun 08, 2017 6:44 pm
Forum: TorqueScript
Topic: Old Takedown Resource?
Replies: 19
Views: 331
I would not recommend you to do scripted battle sequences like in watch dogs, they are stupid, taking down an opponent should depend on skill not on pressing a button. I imagine take downs more a special thing, like if you catch the enemy unprepared from behind, you can take them down in a short seq...
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Search found 698 matches Page 1 of 70