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by Duion
Thu Dec 14, 2017 4:51 am
Forum: Beginner
Topic: Shape Editor
Replies: 4
Views: 37
Oh it sounded like you were doing LOD levels like this as well, but seems like you tried to replicated it. My point is that I cannot think of a scenario where something like this would make sense, so we are fixing a potential useless feature here. Now I see it was probably just the path names, since...
by Duion
Thu Dec 14, 2017 1:36 am
Forum: Beginner
Topic: Change player character
Replies: 7
Views: 78
You replace the shape file and you are done. That line in case you do not know where: https://github.com/GarageGames/Torque3D/blob/development/Templates/Full/game/art/datablocks/player.cs#L489 First person arms you can ignore, if you do not have them, but then set renderFirstPerson to true. Your mod...
by Duion
Thu Dec 14, 2017 1:17 am
Forum: Beginner
Topic: Shape Editor
Replies: 4
Views: 37
@Jason Campbell Why would you add LOD levels as separate files? I mean this is more work then just letting them in the same file, since you build the LOD levels as derivatives of the original model, which means you need the original file and exporting them into separate files just makes more work in...
by Duion
Wed Dec 13, 2017 4:00 am
Forum: Beginner
Topic: Change player character
Replies: 7
Views: 78
You do not necessarily need separate first person arms, you can just use the same model for both, separate arms are just if you want more polished animations on them.
by Duion
Mon Dec 11, 2017 7:25 pm
Forum: Beginner
Topic: Change player character
Replies: 7
Views: 78
Of course it can be done, it is a game engine.
Replace the shape file and your player model is changed, it will of course need according animations to also look good.
by Duion
Mon Dec 11, 2017 2:33 pm
Forum: Beginner
Topic: Change player character
Replies: 7
Views: 78
Let me give you some good advice: Forget the soldier and make your own character, you can completely generate a player model in makehuman, no modeling needed and you can start animating him right away.
by Duion
Sat Dec 02, 2017 6:14 pm
Forum: General
Topic: code style for Torque3D
Replies: 13
Views: 723
I did some more research into coding style and found K&R seems to be considered the best amongst experts, as it is used in the Linux kernel and many more big popular projects: https://www.kernel.org/doc/html/v4.10/process/coding-style.html also interesting to read the other style recommendations...
by Duion
Sat Nov 18, 2017 9:13 pm
Forum: Blogs
Topic: TorqueScript Improvements
Replies: 6
Views: 484
Sounds good, can't wait for performance test results.
Did you try performance tests already?
by Duion
Fri Nov 17, 2017 3:18 am
Forum: C++
Topic: I need biginner help
Replies: 10
Views: 192
Don't bother with that and use a precompiled version.
by Duion
Thu Nov 16, 2017 11:38 am
Forum: Beginner
Topic: Paint Material in Play Mode
Replies: 22
Views: 431
So you found out now that you cannot.
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Search found 840 matches Page 1 of 84