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Search found 783 matches Page 1 of 79
by Duion
Fri Aug 18, 2017 12:43 pm
Forum: TorqueScript
Topic: How can I get the velocity of a Projectile object
Replies: 5
Views: 48
I would probably just delete the projectile and create two new ones. Have the projectile "explode" when it should fire its second projectile and in the explosion create two new projectiles, one with the same velocity and vector as the first one. Or you can just use the initial velocity sin...
by Duion
Wed Aug 16, 2017 8:35 am
Forum: Beginner
Topic: how can I start with AI on T3D?
Replies: 31
Views: 4755
@Johxz Tribes and other games like that are not made with Torque3D, but previous versions of the engine and I don't even know if they have bots, last time I played legions I did not see bots. Something entirely different than an FPS would be a racing game or a flight sim or and RPG, should have been...
by Duion
Wed Aug 16, 2017 2:33 am
Forum: Beginner
Topic: Implementing GTA-style game
Replies: 10
Views: 135
In GTA they modeled the whole game out of meshes I think because of performance reasons, so you make as big model instances as possible with atlas textures, but I doubt that guys project will ever get big enough so he has to worry about performance. Performance issues come mostly if you have somethi...
by Duion
Tue Aug 15, 2017 12:05 pm
Forum: Beginner
Topic: how can I start with AI on T3D?
Replies: 31
Views: 4755
@damik Your videos were created long after I made that statement. And what I originally meant was, that I have never seen a multiplayer game with Torque that has bot players. Some demo that someone slapped together in a few days does not count for me, since I know from experience that those few days...
by Duion
Tue Aug 15, 2017 10:32 am
Forum: Beginner
Topic: how can I start with AI on T3D?
Replies: 31
Views: 4755
Well technically that is not multiplayer.
by Duion
Mon Aug 14, 2017 5:45 pm
Forum: General
Topic: Building a Library of Images for Everyone
Replies: 28
Views: 1341
Do you use some software to generate those seamless versions automatically? It looks similar to what I get when I run a resynthesizer on images.
by Duion
Mon Aug 14, 2017 5:39 pm
Forum: Beginner
Topic: Importing a house
Replies: 3
Views: 47
You can build everything as a single mesh, there is no problem, other than the 65 000 vertices limit for one single model, only thing you need to leave out is things like doors that you can interact with later. Regarding doors those do not exist in Torque by default, but someone on the garagegames f...
by Duion
Mon Aug 14, 2017 5:37 pm
Forum: Beginner
Topic: Creating random dungeon
Replies: 5
Views: 49
I would suggest you to get Torsion for Torquescript debugging, then you can create a breakpoint and step through the scripts and then you can decide where you hook your scripts up. You can rebuild a navmesh dynamically, try it in the editor, for example you can select a single tile and rebuild it, y...
by Duion
Mon Aug 14, 2017 5:34 pm
Forum: Beginner
Topic: How to disable weapon?
Replies: 1
Views: 25
I think, if you press "0" key in the default template it unmounts your weapon at least there is a function for it.
by Duion
Mon Aug 14, 2017 4:23 am
Forum: TorqueScript
Topic: How can I get the velocity of a Projectile object
Replies: 5
Views: 48
Probably because projectiles usually do not exist for a very long time in the game world. In most cases less than a second.
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Search found 783 matches Page 1 of 79