Search found 837 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 84
Search found 837 matches Page 1 of 84
by Duion
Wed Dec 13, 2017 4:00 am
Forum: Beginner
Topic: Change player character
Replies: 5
Views: 55
You do not necessarily need separate first person arms, you can just use the same model for both, separate arms are just if you want more polished animations on them.
by Duion
Mon Dec 11, 2017 7:25 pm
Forum: Beginner
Topic: Change player character
Replies: 5
Views: 55
Of course it can be done, it is a game engine.
Replace the shape file and your player model is changed, it will of course need according animations to also look good.
by Duion
Mon Dec 11, 2017 2:33 pm
Forum: Beginner
Topic: Change player character
Replies: 5
Views: 55
Let me give you some good advice: Forget the soldier and make your own character, you can completely generate a player model in makehuman, no modeling needed and you can start animating him right away.
by Duion
Sat Dec 02, 2017 6:14 pm
Forum: General
Topic: code style for Torque3D
Replies: 13
Views: 719
I did some more research into coding style and found K&R seems to be considered the best amongst experts, as it is used in the Linux kernel and many more big popular projects: https://www.kernel.org/doc/html/v4.10/process/coding-style.html also interesting to read the other style recommendations...
by Duion
Sat Nov 18, 2017 9:13 pm
Forum: Blogs
Topic: TorqueScript Improvements
Replies: 6
Views: 477
Sounds good, can't wait for performance test results.
Did you try performance tests already?
by Duion
Fri Nov 17, 2017 3:18 am
Forum: C++
Topic: I need biginner help
Replies: 10
Views: 186
Don't bother with that and use a precompiled version.
by Duion
Thu Nov 16, 2017 11:38 am
Forum: Beginner
Topic: Paint Material in Play Mode
Replies: 22
Views: 417
So you found out now that you cannot.
by Duion
Wed Nov 15, 2017 6:48 pm
Forum: Beginner
Topic: NEW : compiling , getting started
Replies: 6
Views: 129
I use Cmake and Visual Studio 2015 for Windows, that works for sure.
Project editor is unsupported and Codeblocks I have no idea.
by Duion
Wed Nov 15, 2017 6:46 pm
Forum: Beginner
Topic: Paint Material in Play Mode
Replies: 22
Views: 417
What are you trying to achieve? The auto paint function is resource intensive.
by Duion
Sat Nov 11, 2017 4:09 am
Forum: General
Topic: Where is everyone?
Replies: 20
Views: 576
Zarosath wrote:Look I think what is failed to realize that Torque is a showcase is as complete game is reflection of itself and i think this needs to be realized.

Realized: http://store.steampowered.com/app/391780/Uebergame/
  • 1
  • 2
  • 3
  • 4
  • 5
  • 84
Search found 837 matches Page 1 of 84