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Search found 758 matches Page 1 of 76
by Duion
Mon Jul 24, 2017 2:08 pm
Forum: Content
Topic: Are low poly collision meshes necessary?
Replies: 0
Views: 1
When modeling my stuff I always wonder if it is really necessary to model low poly collisionmeshes. It is said you should for performance reasons, but usually you can just use the visible mesh and it works fine, there is no performance problem with that. Organic high poly shapes like player models o...
by Duion
Fri Jul 21, 2017 8:10 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1074
@
User avatar
damik

Then why are you posting that here? We are trying to compare different blending algorithms on the same scenes with same settings.
by Duion
Fri Jul 21, 2017 5:51 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1074
But the trees and the crystalpole in the front did not change in color.
by Duion
Fri Jul 21, 2017 3:21 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1074
My question was about how he was able to get it to change the prop models texture blending as well, since not just the terrain textures are different in those comparison shots, so there is more going on than just terrain blending, but only some prop models have changed. My guess is that the changed ...
by Duion
Fri Jul 21, 2017 12:43 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1074
@
User avatar
damik

What have you done? I don't think this is terrain blending since the other models are also different.
by Duion
Thu Jul 20, 2017 11:15 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1074
Some more tests on another map: Old: http://duion.com/files/temp/bugs/screenshot_Paintball%20-%20Gummigrube-1_023-0000.png With fix: http://duion.com/files/temp/bugs/screenshot_Paintball%20-%20Gummigrube-1_024-0000.png With fix and more texture strength on the cliffs: http://duion.com/files/temp/bug...
by Duion
Thu Jul 20, 2017 7:25 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1074
OK I made some tests using that fix: normal: http://duion.com/files/temp/bugs/DRday_021-0002.png fixed: http://duion.com/files/temp/bugs/fixedDRday_022-0000.png close normal: http://duion.com/files/temp/bugs/DRday_021-0000.png close fixed: http://duion.com/files/temp/bugs/fixedDRday_020-0000.png ver...
by Duion
Thu Jul 20, 2017 2:17 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1074
Well that picture 2 is wrong we pretty much agree upon I think, but picture 1 and 3 have the same color but the intensity is different. Now the question is which method is actually better, picture 1 or picture 3. I already adapted all my levels and textures to work well with the new method, so befor...
by Duion
Thu Jul 20, 2017 11:39 am
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1074
So looks like we found the "bug", even though probably unrelated to the initial issue. It looks to me that the 3.9 changes improved the overall look of the terrain, making it more realistic, but also made the whole blending more sensitive so you hit black and white spots more early. Did yo...
by Duion
Wed Jul 19, 2017 6:59 pm
Forum: C++
Topic: Looping Animation Stutters Due To First Frame Copied Over Last
Replies: 5
Views: 95
My player character starts at frame 1, since frame 0 I made the root position and all animations are on the same timeline behind each other, but I could not notice looping issues.
My walking, crouching, running animations are just 20-30 frames or so and you would clearly notice if one frame was off.
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Search found 758 matches Page 1 of 76