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Search found 760 matches Page 1 of 76
by Duion
Tue Jul 25, 2017 1:42 pm
Forum: Content
Topic: Are hand made bounds necessary?
Replies: 3
Views: 30
When the bounds are off you get console warning messages, as there are some in the default template with the turret I think, it constantly spams the console. "bounds exceed that of the shape" etc And player weapons are excluded by default from collision, since they are not part of the play...
by Duion
Tue Jul 25, 2017 12:26 pm
Forum: Content
Topic: Are hand made bounds necessary?
Replies: 3
Views: 30
I noticed in many of the classic Torque3D assets there is often a manually created bounds object in the model file, it is a cube with a custom material that encases the whole model. From what I know the bounds object is used to calculated the LODing and in case of the player the collisions. But I ne...
by Duion
Mon Jul 24, 2017 2:08 pm
Forum: Content
Topic: Are low poly collision meshes necessary?
Replies: 1
Views: 42
When modeling my stuff I always wonder if it is really necessary to model low poly collisionmeshes. It is said you should for performance reasons, but usually you can just use the visible mesh and it works fine, there is no performance problem with that. Organic high poly shapes like player models o...
by Duion
Fri Jul 21, 2017 8:10 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1104
@
User avatar
damik

Then why are you posting that here? We are trying to compare different blending algorithms on the same scenes with same settings.
by Duion
Fri Jul 21, 2017 5:51 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1104
But the trees and the crystalpole in the front did not change in color.
by Duion
Fri Jul 21, 2017 3:21 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1104
My question was about how he was able to get it to change the prop models texture blending as well, since not just the terrain textures are different in those comparison shots, so there is more going on than just terrain blending, but only some prop models have changed. My guess is that the changed ...
by Duion
Fri Jul 21, 2017 12:43 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1104
@
User avatar
damik

What have you done? I don't think this is terrain blending since the other models are also different.
by Duion
Thu Jul 20, 2017 11:15 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1104
Some more tests on another map: Old: http://duion.com/files/temp/bugs/screenshot_Paintball%20-%20Gummigrube-1_023-0000.png With fix: http://duion.com/files/temp/bugs/screenshot_Paintball%20-%20Gummigrube-1_024-0000.png With fix and more texture strength on the cliffs: http://duion.com/files/temp/bug...
by Duion
Thu Jul 20, 2017 7:25 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1104
OK I made some tests using that fix: normal: http://duion.com/files/temp/bugs/DRday_021-0002.png fixed: http://duion.com/files/temp/bugs/fixedDRday_022-0000.png close normal: http://duion.com/files/temp/bugs/DRday_021-0000.png close fixed: http://duion.com/files/temp/bugs/fixedDRday_020-0000.png ver...
by Duion
Thu Jul 20, 2017 2:17 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 87
Views: 1104
Well that picture 2 is wrong we pretty much agree upon I think, but picture 1 and 3 have the same color but the intensity is different. Now the question is which method is actually better, picture 1 or picture 3. I already adapted all my levels and textures to work well with the new method, so befor...
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Search found 760 matches Page 1 of 76