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by Duion
Tue Mar 28, 2017 11:28 pm
Forum: General
Topic: Imposterization declinization
Replies: 2
Views: 36
Since using Torque I always wondered what word to use for the creating imposter process. Here are some of my suggestions: Imposter as verb: To impost To imposter To impostere To imposterize Imposter as noun: The impost The imposter The imposting The impostering The imposterizing The imposterization ...
by Duion
Sun Mar 26, 2017 1:15 am
Forum: Torque 3D website feedback
Topic: What is mathjax.org ?
Replies: 5
Views: 96
It does not show, it does not work, but it is still there...
by Duion
Wed Mar 22, 2017 11:42 pm
Forum: Torque 3D website feedback
Topic: What is mathjax.org ?
Replies: 5
Views: 96
I noticed this website loads stuff from https://www.mathjax.org/ , what is it good for?
Is this some fancy complicated math plugin for this forum?
by Duion
Wed Mar 22, 2017 11:15 pm
Forum: Beginner
Topic: Debugging
Replies: 4
Views: 75
For the most part debugging the scripts with Torsion is enough and if you make serious engine changes you probably know how to use a debugger or should know how to use it.
by Duion
Tue Mar 21, 2017 10:30 am
Forum: Rendering
Topic: Light maps tutorial
Replies: 3
Views: 113
If your model uses only one individual UV map, you can also bake the lightmap into the diffuse map with image editing program and save the additional material slot. My described method is good, if you for example use tiling textures for the model, since then you can have tiling textures in the first...
by Duion
Tue Mar 21, 2017 12:55 am
Forum: Rendering
Topic: Light maps tutorial
Replies: 3
Views: 113
Make a second UV layer for your model, unwrap for lightmap, bake lightmap, import into Torque, add your normal textures in the first material slot and in the second material slot, you just add the lightmap.
by Duion
Mon Mar 20, 2017 12:06 pm
Forum: C++
Topic: Material Defined Decals
Replies: 11
Views: 136
Will explosions then also have decals? I have the problem that my grenades that are made with custom code do not spawn decals, since the decal behavior is inside the weapon code or so.
by Duion
Fri Mar 17, 2017 9:24 pm
Forum: Content
Topic: "bounds" should be rigged to character?
Replies: 7
Views: 1038
Doesn't Torque automatically generate bounding boxes anyway? Since in most cases I just ignore to make bounding boxes and everything still works fine.
by Duion
Wed Mar 15, 2017 9:06 pm
Forum: Beginner
Topic: Torque3D - What Brings You: An unofficial poll
Replies: 10
Views: 183
I found out about it shortly after it was open sourced, can't remember the exact site, but the news articles were on multiple sites about the MIT release.
by Duion
Mon Mar 13, 2017 10:47 pm
Forum: General
Topic: 9 ways to optimize your game
Replies: 7
Views: 126
Do you really need it to be optimized? The most optimized way is having as much geometry as possible in one model instance and using as less textures as possible, by having the textures as big as possible. But this reduces flexibility and increases overall work, so it is not always good to do it tha...
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Search found 651 matches Page 1 of 66