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Search found 833 matches Page 1 of 84
by Duion
Sat Nov 18, 2017 9:13 pm
Forum: Blogs
Topic: TorqueScript Improvements
Replies: 5
Views: 402
Sounds good, can't wait for performance test results.
Did you try performance tests already?
by Duion
Fri Nov 17, 2017 3:18 am
Forum: C++
Topic: I need biginner help
Replies: 10
Views: 114
Don't bother with that and use a precompiled version.
by Duion
Thu Nov 16, 2017 11:38 am
Forum: Beginner
Topic: Paint Material in Play Mode
Replies: 21
Views: 272
So you found out now that you cannot.
by Duion
Wed Nov 15, 2017 6:48 pm
Forum: Beginner
Topic: NEW : compiling , getting started
Replies: 6
Views: 93
I use Cmake and Visual Studio 2015 for Windows, that works for sure.
Project editor is unsupported and Codeblocks I have no idea.
by Duion
Wed Nov 15, 2017 6:46 pm
Forum: Beginner
Topic: Paint Material in Play Mode
Replies: 21
Views: 272
What are you trying to achieve? The auto paint function is resource intensive.
by Duion
Sat Nov 11, 2017 4:09 am
Forum: General
Topic: Where is everyone?
Replies: 20
Views: 493
Zarosath wrote:Look I think what is failed to realize that Torque is a showcase is as complete game is reflection of itself and i think this needs to be realized.

Realized: http://store.steampowered.com/app/391780/Uebergame/
by Duion
Mon Nov 06, 2017 10:00 pm
Forum: Rendering
Topic: Fading a texture on a model
Replies: 3
Views: 113
I don't know of any game or engine that has a method for it, most just use the pop in without any fade.
by Duion
Mon Nov 06, 2017 8:56 pm
Forum: Visuals
Topic: Fizzle Fade Improved
Replies: 2
Views: 87
It is not the end of the file for me, are you running an older version?
Better say directly what to replace and not just "at the bottom"

Hm I tried it out and something has changed on the fading, but hard to tell if it is better or not. Would need some direct comparisons.
by Duion
Sun Nov 05, 2017 3:50 pm
Forum: Beginner
Topic: Any good tutorials for character modelling/importing?
Replies: 3
Views: 130
You point to a file in script and define the track. For example for my playermodel it is like this: %this.addSequence("ambient", "run", "62", "83", "1", "0"); This means use the ambient sequence and use frame 62 to 83 for run animation, I h...
by Duion
Sat Nov 04, 2017 4:24 pm
Forum: Beginner
Topic: Any good tutorials for character modelling/importing?
Replies: 3
Views: 130
Just use makehuman and depending how much work you want to make for yourself start replacing the basemesh with your own parts. My paintball player is made that way, I used a makehuman basemesh and then modeled my own stuff around and deleted the inside model, only parts left original from makehuman ...
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Search found 833 matches Page 1 of 84