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Search found 670 matches Page 1 of 67
by Duion
Mon May 22, 2017 5:18 pm
Forum: Beginner
Topic: Particle Emitter Confusion
Replies: 6
Views: 45
Rotate the particle effect, for example the default grenade explosion does a ring and when it explodes on a wall the ring is vertical, but may be just a stupid workaround.
by Duion
Mon May 22, 2017 3:01 pm
Forum: Beginner
Topic: waterfall?
Replies: 4
Views: 35
What waterfall feature?
by Duion
Fri May 19, 2017 9:48 pm
Forum: Beginner
Topic: how i can get rid of the texture spots in terrain?
Replies: 7
Views: 128
As far as I know the textures use the multiplication method, not add, maybe I expressed myself wrong. But the bright and dark spots still add up, since they get multiplied, thats why I said to make the textures mostly neutral brightness, since if they are bright they brighten everything up and if th...
by Duion
Fri May 19, 2017 3:13 am
Forum: Beginner
Topic: how i can get rid of the texture spots in terrain?
Replies: 7
Views: 128
The macro layer helps most to break up the repetitiveness of the texture, if setup well it is almost impossible to spot where the texture repeats. This is an advantage you have in Torque3D over other engines, since I have not seen macro maps yet in other engines. But the macro map gives you also pro...
by Duion
Tue May 16, 2017 12:09 am
Forum: Beginner
Topic: how i can get rid of the texture spots in terrain?
Replies: 7
Views: 128
Do the terrain textures correctly. Explaining everything would take too much time but I give you some basics: Here is an example of one of my materials: new TerrainMaterial() { diffuseMap = "art/terrains/grass/ter_grass_short_01_B"; diffuseSize = "200"; detailMap = "...
by Duion
Fri May 12, 2017 5:44 pm
Forum: TorqueScript
Topic: Preventing under water firing
Replies: 1
Views: 74
So I did some more testing and it is definitely the sprint state. If you fall into water it changes to sprint/swimming state, but if you fall and press shift for sprinting and then fall into the water the state machine will switch to sprintExit state which then switches to ready state which allows y...
by Duion
Fri May 12, 2017 11:40 am
Forum: General
Topic: Nothing can stop Torq
Replies: 5
Views: 187
We could need a Torque soundtrack maybe.
by Duion
Fri May 12, 2017 12:16 am
Forum: TorqueScript
Topic: Preventing under water firing
Replies: 1
Views: 74
Currently I have a problem with the state machine of my weapons when going under water. Normally it works fine, but I found a way to break out of the state machine which enables you to fire under water. This is how I think it works: When I enter water it enables the sprint animation so it looks like...
by Duion
Wed May 10, 2017 2:43 pm
Forum: Beginner
Topic: How to get rid of the black in background?
Replies: 3
Views: 119
You have the following methods to use to fix that: 1.Canvas clear color, it changes the black into whatever color you want, pick a color close to the sky so it becomes much elss visible. This method you should always use. 2.Use water plane if you can, it always fills up to the horizon. 3.Make mounta...
by Duion
Tue May 09, 2017 9:52 am
Forum: General
Topic: Nothing can stop Torq
Replies: 5
Views: 187
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Search found 670 matches Page 1 of 67