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by Johxz
Sun Feb 18, 2018 6:08 pm
Forum: General
Topic: Prefab quirky
Replies: 6
Views: 72
Hi Bloodkinght, Maybe my answer not help in anything, from a few months ago I use less the editor and more the pure script. but yeap I remember something similar when I was updating the pacific level (some december commits) some weird positions like you encountered. I ran short on time lately but i ...
by Johxz
Fri Feb 09, 2018 7:57 pm
Forum: General
Topic: Bad Behaviour is behaving badly
Replies: 12
Views: 131
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by Johxz
Fri Feb 09, 2018 4:24 pm
Forum: General
Topic: Bad Behaviour is behaving badly
Replies: 12
Views: 131
Duion wrote: I implemented Bad Behavior and it works fine, there is only a problem with the new SDL2 GUI, but nothing that crashes anything. I know your sole existence demands you have to 'prove me wrong' at every opportunity, but as per usual your notion that 'your' single case is the only case th...
by Johxz
Sat Feb 03, 2018 8:22 pm
Forum: Show-off
Topic: Torque 3D Show Off Thread!
Replies: 22
Views: 4738
Jason Campbell wrote:What is that from?


Nothing in particular.... just goofing around with t3d.
by Johxz
Thu Feb 01, 2018 10:51 pm
Forum: Beginner
Topic: "Chrome" Material
Replies: 21
Views: 356
Oh I misread that, yes having 1 files may actually be a benefit, but I have yet to see an example how such file will look like and about floating point I have no idea what it does at all. not problem using dds, look pretty good as usual. http://forums.torque3d.org/viewtopic.php?f=17&t=214&p...
by Johxz
Thu Feb 01, 2018 10:47 pm
Forum: Show-off
Topic: Torque 3D Show Off Thread!
Replies: 22
Views: 4738
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by Johxz
Wed Jan 31, 2018 11:19 pm
Forum: Blogs
Topic: We Must Get Gold Dev stuff and things
Replies: 5
Views: 255
Wow Jonas good to see you here :) keep the good work

can you made a profile of your game in indiedb.com?
by Johxz
Wed Jan 31, 2018 6:01 pm
Forum: Beginner
Topic: "Chrome" Material
Replies: 21
Views: 356
The dev branch have a broken GUI for the cubemap. You can still use it with TorqueScript perfectly. 1) define a material, 2) define a cubemap. singleton Material( DesertSkyMat ) { cubemap = DesertSkyCubemap; materialTag0 = "Skies"; }; singleton CubemapData( DesertSkyCubemap ...
by Johxz
Wed Jan 31, 2018 12:49 am
Forum: C++
Topic: batching and GPU instancing??
Replies: 0
Views: 79
hi If I understand correctly instancing is already there by default to any low poly models right? no skinned mesh. So the Forest/Groundcover use instancing by default? If gpu-instancing is already default, and we need to clone the same shape a lot of times, what is the different in using the forest ...
by Johxz
Sat Jan 27, 2018 7:13 pm
Forum: Show-off
Topic: Torque 3D Show Off Thread!
Replies: 22
Views: 4738
your are the real deal @
User avatar
Duion
:lol:
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