i can't do dist upgrade - in my job i need this version of libs. solution: 1. download https://packages.debian.org/stretch/libstdc++6 2. unpack 3. create symlink for unpacked_folder/../usr/lib/x86_64-linux-gnu/libstdc++.so.6 4. copy symlink in same folder with game binary and rename symlink to libs...
Thank you guys for you feedback. @damik It seems for jessie use a old library, con you update to stretch? As workaround maybe you can do this, download this https://packages.debian.org/stretch/libstdc++6 , paste into your t3d folder. Configure your env like this: LD_LIBRARY_PATH=/home/damik/t3d_fold...
hey @avovana sorry to not get you on time, but it seems that you figure it out. Good! ;) That tutorial need to be updated, is a little old now. I'm not using VS2017, I will keep VS2015 for a little longer, because in every new release VS it's getting slower. But as Tim said, if you need VS2017, you ...
The issue with the vegetation was that it did not had any LOD's. The number of polys was constant even if i was on the other side of the map. I would love to see some levels in the version 4 of the engine with the baked global illumination. I open a issue here https://github.com/Torque3D-GameEngine...
After several release candidates since a year ago, TrenchBroom 2.0.0 was released. https://github.com/kduske/TrenchBroom/releases New Trailer: shcAvnYp9ow And new video tutorials was released too. Quickstart gONePWocbqA More videos here: https://www.youtube.com/channel/UCF502yOYr_olPaw6xgnYmaQ/videos
The comprehensive PBR guide Volume 1: The Theory of Physically Based Rendering This is the first of two volumes, which focuses on the theory of physically-based rendering and shading. It’s important for us to understand how light rays interact with surface matter because our job as texture artists ...