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Forums | Torque 3D - Search

Search found 395 matches

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Search found 395 matches Page 1 of 40
by Johxz
Wed Jun 21, 2017 4:35 am
Forum: Assets
Topic: A few modules for the new template
Replies: 1
Views: 247
Hi JeffR Good ideas this modules, I think this need to be included. Like other game engines, they have some examples that anyone starting, can copy and learn from it. Some other modules idea - afx module :D - platform/side scroller module - RTS module (To close this chapter) :lol: just the basic in ...
by Johxz
Sun Jun 18, 2017 7:51 pm
Forum: Beginner
Topic: wheres the toolbox?
Replies: 8
Views: 118
Hey @subabrain Hi Bro you can follow my tutorial videos Tutorial: How to compile the new version of Torque3D http://forums.torque3d.org/viewtopic.php?f=12&t=713 The tutorial video for v3.9 can used for actual t3d development branch v4.0. Just in CMake change the "TORQUE_TEMPLATE" for &...
by Johxz
Mon Jun 12, 2017 5:09 am
Forum: Beginner
Topic: Hand position of rifle
Replies: 5
Views: 111
hey @
User avatar
subabrain
if you wanna take a look at the source of the soldier maybe this can help you https://github.com/GarageGames/ContentPacks have the 3DMax file in the actors folder and you can play with it.
by Johxz
Tue May 30, 2017 2:24 am
Forum: Beginner
Topic: Tutorial: How to compile the new version of Torque3D v3.9
Replies: 17
Views: 1893
Hey Zyzz1995 I never use Physx, so not sure If you need other steps. (Maybe someone using Physx can enlightenment us :D ) First Install Physx. In CMake: 1) Select Generator: [Your VS Version] Ex: Visual Studio 14 2015 Win64 2) From the main body check: TORQUE_PHYSICS_PHYSX3 In Visual Studio 3) Open ...
by Johxz
Sun Mar 26, 2017 9:28 pm
Forum: General
Topic: Realtime Water physics for Games
Replies: 2
Views: 190
by Johxz
Sun Mar 19, 2017 5:24 pm
Forum: Blogs
Topic: The awesome list of Torque 3D!
Replies: 8
Views: 2373
Hi!

Not sure if people know it, but here https://github.com/John3/awesome-torque ... collection I have a public collection of resources, a new "a big hole", a mirror of a lot of resources.

any suggestion are welcome...

John
by Johxz
Sun Mar 19, 2017 4:35 pm
Forum: General
Topic: WEEK LONG DEAL! AX:EL - Air XenoDawn
Replies: 0
Views: 133
AX:EL - Air XenoDawn http://store.steampowered.com/app/319830 Combining the very best of sci-fi and aerial dogfighting gameplay, AX:EL delivers a totally new gaming experience. Create your very own shape-shifting vehicle and dominate both the sky and the ocean. Build your own aircraft and prepare t...
by Johxz
Sun Mar 05, 2017 8:36 pm
Forum: C++
Topic: how to monitor console.log
Replies: 2
Views: 157
I think this would be good to include in the engine specially for a dedicate server, but the resource don't work for me. Any hints?

https://www.garagegames.com/community/r ... view/17205
by Johxz
Sat Mar 04, 2017 4:38 pm
Forum: Content
Topic: Singleplayer level design workflow
Replies: 2
Views: 177
Hi

I wanted to shared something I read about level design http://magnarj.net/article_workflow.html How is your workflow?
by Johxz
Sat Mar 04, 2017 3:55 am
Forum: Tools
Topic: Archimesh a Blender addons for Level Design
Replies: 3
Views: 283
yes I use sometimes too, I read weeks ago an interesting little article about the use of sweethome 3d in game development, http://www.sweethome3d.com/blog/2015/09/25/and_you_how_do_you_use_your_sweet_home_3d_episode_8.html btw check the gameplay to see where was used SH3D.
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Search found 395 matches Page 1 of 40