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by HeadClot
Sun Jan 14, 2018 3:32 am
Forum: Beginner
Topic: 3.10 or wait for 4.0
Replies: 11
Views: 216
It's an interesting time to start something new with T3D because as you said, 4.0 is going to change how we use the engine in some really significant ways but it's still months away so we're stuck in this strange limbo between versions. My recommendation, assuming you're wanting to start a project ...
by HeadClot
Sat Jan 13, 2018 4:43 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 195
Views: 27436
Hey Jeff, Thank you so much for the clarification on the all those things. As for the MMO bit - I am aiming for the zones and instances approach across multiple Virtual Machines not a one massive "lolwtf" server. The hard part for me is to make the right servers work together when a player...
by HeadClot
Sat Jan 13, 2018 12:53 am
Forum: Blogs
Topic: [New Texture Blending] Flip-flopping on the flip-flop
Replies: 25
Views: 1758
Does this mean we can use weight maps from world machine with T3D?
by HeadClot
Sat Jan 13, 2018 12:29 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 195
Views: 27436
OK, This post has taken a little bit longer than expected. Anyway - My follow up questions for @JeffR More Questions - 1. What is the plan for Virtual Reality in T3D 4.0 and beyond? I have a windows MR headset if there is anyway I can help out let me know. 2. Has there been any news on the upcoming ...
by HeadClot
Fri Jan 05, 2018 6:16 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 195
Views: 27436
I have a bunch of questions about the upcoming releases of T3D 4.0 and beyond. 1. Is it safe to assume that with the Vulkan wrapper that we would be able to target mobile platforms such as Android and possibly iOS? 2. Are there any plans for any networking improvements slated for T3D? I ask this as ...
by HeadClot
Sat Nov 18, 2017 9:24 am
Forum: Content
Topic: osm2torque: OpenStreetMap in Torque3d
Replies: 6
Views: 2157
Just thought I would chime in on this. Looks like SideFX Software are making a tool that may help with 3D open street maps.

https://www.sidefx.com/tutorials/osm-importer/
by HeadClot
Wed Nov 01, 2017 9:43 am
Forum: General
Topic: Where is everyone?
Replies: 20
Views: 847
Jason Campbell wrote:Is there just nothing going on? Or are people leaving T3D. Thoughts? Just curious.


Stuff is happening. We are on IRC most of the time.
by HeadClot
Sat Oct 21, 2017 7:09 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 195
Views: 27436
Going to back JeffR Patreon soon. :)
by HeadClot
Tue Sep 26, 2017 1:32 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 195
Views: 27436
Hey @JeffR - I really like what you are doing with the Tile Editor. From here, the plan is to get tile sets working. Think like how you can have your Forest Items in the forest tool, and then can make brushes of multiple items you can rapidly paint down. My idea is you could paint down say, several ...
by HeadClot
Mon Sep 25, 2017 9:57 pm
Forum: Torque 3D website feedback
Topic: using discourse?
Replies: 2
Views: 487
JeffR wrote:Pretty neat suggestion, though I'll admit, I like our current forums just fine :)


Yep same here :)
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Search found 70 matches Page 1 of 7