Search found 74 matches

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Search found 74 matches Page 1 of 8
by HeadClot
Thu Mar 29, 2018 9:39 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 39896
JeffR wrote:Hey guys, it's taking a bit because I wanna get all the info sorted before the next update, but it'll come in the next few days :)


No problem Jeff take your time :)
by HeadClot
Wed Feb 28, 2018 6:20 am
Forum: General
Topic: Biggest Tease - Trench
Replies: 6
Views: 707
It is strange they are completely separate. Just watching the terrain deform from those incredible explosions, crazy. It does seem dead, sadly. The engine changes must be large. The game is still in development, there is a video about inventory system https://twitter.com/GALLICAGAMES We should tota...
by HeadClot
Tue Feb 20, 2018 12:40 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 39896
Awesome work as always. Got a question though - I currently want to try out 4.0 even though it is currently undergoing allot of work. What version of Visual Studio should I use and are there any guides to compiling the engine? Visual studio 2015 or 2017 work perfectly ok (both 32 & 64bit). Chec...
by HeadClot
Tue Feb 20, 2018 2:03 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 39896
Awesome work as always. Got a question though - I currently want to try out 4.0 even though it is currently undergoing allot of work. What version of Visual Studio should I use and are there any guides to compiling the engine?
by HeadClot
Sun Jan 14, 2018 3:32 am
Forum: Beginner
Topic: 3.10 or wait for 4.0
Replies: 19
Views: 1482
It's an interesting time to start something new with T3D because as you said, 4.0 is going to change how we use the engine in some really significant ways but it's still months away so we're stuck in this strange limbo between versions. My recommendation, assuming you're wanting to start a project ...
by HeadClot
Sat Jan 13, 2018 4:43 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 39896
Hey Jeff, Thank you so much for the clarification on the all those things. As for the MMO bit - I am aiming for the zones and instances approach across multiple Virtual Machines not a one massive "lolwtf" server. The hard part for me is to make the right servers work together when a player...
by HeadClot
Sat Jan 13, 2018 12:53 am
Forum: Blogs
Topic: [New Texture Blending] Flip-flopping on the flip-flop
Replies: 25
Views: 3542
Does this mean we can use weight maps from world machine with T3D?
by HeadClot
Sat Jan 13, 2018 12:29 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 39896
OK, This post has taken a little bit longer than expected. Anyway - My follow up questions for @JeffR More Questions - 1. What is the plan for Virtual Reality in T3D 4.0 and beyond? I have a windows MR headset if there is anyway I can help out let me know. 2. Has there been any news on the upcoming ...
by HeadClot
Fri Jan 05, 2018 6:16 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 218
Views: 39896
I have a bunch of questions about the upcoming releases of T3D 4.0 and beyond. 1. Is it safe to assume that with the Vulkan wrapper that we would be able to target mobile platforms such as Android and possibly iOS? 2. Are there any plans for any networking improvements slated for T3D? I ask this as ...
by HeadClot
Sat Nov 18, 2017 9:24 am
Forum: Content
Topic: osm2torque: OpenStreetMap in Torque3d
Replies: 6
Views: 2716
Just thought I would chime in on this. Looks like SideFX Software are making a tool that may help with 3D open street maps.

https://www.sidefx.com/tutorials/osm-importer/
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Search found 74 matches Page 1 of 8