Search found 60 matches

Search found 60 matches Page 1 of 6
by HeadClot
Fri Sep 01, 2017 10:13 pm
Forum: Beginner
Topic: Can Torque3D be used as a 3D engine for a flight simulator?
Replies: 11
Views: 407
Does anyone want to take a crack at a tool like Atlas?

I know that @
User avatar
chriscalef
did some stuff with terrain paging a while back.

I would be more than willing to help in terms of art.
by HeadClot
Fri Sep 01, 2017 10:09 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 164
Views: 19465
Hey JeffR - Good stuff so far

Cannot wait for the next version of torque :)
by HeadClot
Wed Jun 07, 2017 1:53 am
Forum: C++
Topic: VS 2017 support
Replies: 24
Views: 1368
I would like to chime in on this.

Look into Kdevelop. It is a really nice IDE.

My 2 Cents on the matter.
by HeadClot
Wed Apr 19, 2017 9:44 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 164
Views: 19465
I am very excited :)
by HeadClot
Wed Jan 11, 2017 2:48 am
Forum: Content
Topic: Creating Modular Environments
Replies: 11
Views: 889
Duion wrote:Did he post any screenshots of his work? I can't see any.


I posted some on imgur and linked them here. I am not sure why you are not sure why you are not able to see them. :\
by HeadClot
Sun Jan 08, 2017 1:12 pm
Forum: Content
Topic: Creating Modular Environments
Replies: 11
Views: 889
Hey everyone, I have been working in blender for the past day making various modular environmental art pieces. This all started when I saw a talk by two people from Bethesda Games Studios talk about their level design process of fallout 4 on the GDC youtube channel. The talk is called Fallout 4's Mo...
by HeadClot
Fri Jan 06, 2017 6:52 am
Forum: Beginner
Topic: Torsion worth it?
Replies: 14
Views: 1834
Timmy wrote:I have mentioned this in another thread before but atom editor has a package for torque script syntax https://atom.io/packages/language-torquescript . atom is cross platform and opensource too (MIT license).


I did not know about this.


Thanks :)
by HeadClot
Fri Jan 06, 2017 4:49 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 164
Views: 19465
Hey @JeffR got a question about game objects / Prefabs - Would is it possible to create prefabs from a group of statics inside the level editor? Preferably via a Hotkey or right click context menu. Preferably while maintaining the rotations, scaling and locations of each prefab. For example - I know...
by HeadClot
Fri Jan 06, 2017 3:29 am
Forum: Announcements
Topic: 3.10 Release Candidate
Replies: 51
Views: 11581
Haha, no worries! You can either make a thread here on the forums, or you can make an issue on the github page, just noting it's a feature request so it's easier to organize. You needn't worry about getting in trouble for suggestions :) Thanks for the clarification and I made the feature request. h...
by HeadClot
Wed Jan 04, 2017 9:00 pm
Forum: Announcements
Topic: 3.10 Release Candidate
Replies: 51
Views: 11581
Hey @
User avatar
JeffR
Thanks for the overview on 3.10 RC and 4.00.

Is there any where I can put a feature request for T3D?

I do not want to post on the T3D Github and get in trouble.
Search found 60 matches Page 1 of 6