Search found 46 matches

Search found 46 matches Page 1 of 5
by J0linar
Thu Aug 10, 2017 3:07 pm
Forum: Beginner
Topic: Implementing GTA-style game
Replies: 10
Views: 577
regarding 3, You should not expect 128 bones, if i remember right torque3d is set to a max of 64/74 bones (might be wrong... ) Anyways you can push that number up in the source but it won`t do much good for the performance of your app.
by J0linar
Sun Apr 16, 2017 12:00 am
Forum: General
Topic: A Affordable All-in-one VR System
Replies: 1
Views: 345
Hey folks, came across this and since am sure that some of you might want something like that, why not support it?! All-in-one VR system for 199,- by EXCHIMP Check out the ExChimp‏ Thunderclap Campaign https://www.thunderclap.it/projects/54761-all-in-one-vr-system-for-199 Visit the ExChimp‏ Website...
by J0linar
Mon Feb 13, 2017 12:10 am
Forum: Beginner
Topic: Speed up the animations ingame
Replies: 11
Views: 888
how about letting ppl try! stateTimeoutValue affects how slow or fast the animation gets played in the first person
by J0linar
Sun Feb 12, 2017 3:59 pm
Forum: Beginner
Topic: Speed up the animations ingame
Replies: 11
Views: 888
open up the datablocks of weapons for example the one of the lurker and search for ´ stateTimeoutValue = 10;// change the number to affect the animation speed in the first person. for thirdperson you can always edit the player datablock in player.cs see for example crouchForce = 405; maxCrouchForwar...
by J0linar
Mon Jan 30, 2017 7:33 pm
Forum: Looking for help
Topic: [PAID] - Port GMK to T3D rc 3.10/4.0
Replies: 11
Views: 1859
Completed
(at least from my pov and for what i hoped)
Evrything works as it should.



The Port was made by rextimmy

RexTimmys GitHub
https://github.com/rextimmy/Torque3D/tree/gmk_wip
it compiles without issues and works
by J0linar
Thu Jan 12, 2017 2:52 pm
Forum: TorqueScript
Topic: setDamageFlash not working
Replies: 9
Views: 603
just tried it myself now :/ they must have gone mia totally but i found a working link from a at least trusted site http://www.gamershell.com/download_14860.shtml forget this one!!! it seems to be for a older version and best part is that i got a virus warning from the file :roll: Anyways here http:...
by J0linar
Thu Jan 12, 2017 2:23 pm
Forum: TorqueScript
Topic: setDamageFlash not working
Replies: 9
Views: 603
well you can compare the legends one with t3d one, from what i remember the legends postfx shader was opengl only, it might verry well be the case that noone bothered to update it and that its just broken in t3d
by J0linar
Thu Jan 12, 2017 2:11 pm
Forum: TorqueScript
Topic: setDamageFlash not working
Replies: 9
Views: 603
from what i remember this was used for displaying a postFX Damage screen, i think that just the PostFx itself isnt there or working... Check Legends the Game .. its based on some t3d/tgea version http://www.legendsthegame.net/ and the damage flash is in there but i think it is their own shader (migh...
by J0linar
Tue Dec 20, 2016 2:01 pm
Forum: Looking for help
Topic: [PAID] - Port GMK to T3D rc 3.10/4.0
Replies: 11
Views: 1859
Am confident in the person i chose, as for the multiple vicinity ragdoll stretching to 0,0,0 Issue... If am not mistaken i fixed it once, with the soldier model... cant`t remember right now what i did but am sure i can fix that again. (Never bothered to complete the work since Greed went downhill an...
by J0linar
Tue Dec 20, 2016 11:26 am
Forum: Looking for help
Topic: [PAID] - Port GMK to T3D rc 3.10/4.0
Replies: 11
Views: 1859
Party Chosen - PM sent.

To the rest, thank you for your interest and i wish you a good start in the new year.

Thank you.

To Mods:
Please keep this thread open for possible future updates regarding the Porting of GMK to T3D 3.10/4.0
Search found 46 matches Page 1 of 5