Search found 160 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 16
Search found 160 matches Page 1 of 16
by Nils
Sat Aug 13, 2016 4:10 pm
Forum: Rendering
Topic: 3.9 ambient scale and brightness
Replies: 16
Views: 3755
Sorry, I have been "away" too long, still catching up with the loads of new & replaced code. The global for gamma has been there a long time, true. What I meant are these: $pref::Video::Brightness $pref::Video::Contrast Probably totally not related though, but I would try to tinker wit...
by Nils
Sat Aug 13, 2016 3:29 pm
Forum: Rendering
Topic: Scatter Sky Color Banding
Replies: 3
Views: 1871
Behind on the T3D version (not sure if this is 3.9 compatible) but some time ago removed some banding with the following change: in /game/core/scripts/client/defaults.cs replace $pref::PostEffect::PreferedHDRFormat = "GFXFormatR8G8B8A8"; with $pref::PostEffect::PreferedHDRFormat = "GF...
by Nils
Sat Aug 13, 2016 3:02 pm
Forum: Rendering
Topic: 3.8 vs 3.9 performance tests
Replies: 2
Views: 1312
Thanks for sharing @
User avatar
Duion
by Nils
Sat Aug 13, 2016 11:55 am
Forum: General
Topic: "Deathball Desert"
Replies: 9
Views: 1894
Like Duion said, the smoothing brush is your friend there, or cover it up with foliage or stones etc.

Combine your terrain with 3d shapes with similar materials as your terrain to blend in (cliffs, large rocks etc.)
by Nils
Thu Aug 11, 2016 5:21 pm
Forum: Rendering
Topic: 3.9 ambient scale and brightness
Replies: 16
Views: 3755
If you have a recent NVIDIA GPU then simply use Shadowplay for recording. There's much less performance drop with that. @Duion The differences shots look worrisome. Even the normal maps seem to be completely off. Are $pref::Video::Contrast , $pref::Video::Brightness and $pref::Video::Gamma properly ...
by Nils
Wed Aug 10, 2016 3:31 am
Forum: Looking for help
Topic: Developers / animator
Replies: 3
Views: 1338
Johxz wrote:Hi Nils! I will glad to help! ;)


That's cool @
User avatar
Johxz
! Let me wrap up the indiegogo campaign and contact you later this week :)
by Nils
Mon Aug 08, 2016 5:11 pm
Forum: Looking for help
Topic: Developers / animator
Replies: 3
Views: 1338
post edit & bump!
by Nils
Mon Aug 01, 2016 6:29 am
Forum: General
Topic: DeadlyMatter is on Indiegogo
Replies: 13
Views: 1943
9 days left!

Image
by Nils
Thu Jul 28, 2016 5:09 pm
Forum: General
Topic: DeadlyMatter is on Indiegogo
Replies: 13
Views: 1943
Cool, thanks for the replies guys! It's a bit of a mix I think; partly it's the lack of budget for marketing... it's common for a successful campaign to use 10k on advertising. As for social marketing; it's what the name says... it needs human interaction or it doesn't work. There were a lot of bump...
by Nils
Thu Jul 28, 2016 11:42 am
Forum: General
Topic: DeadlyMatter is on Indiegogo
Replies: 13
Views: 1943
T3D is a wonderful engine with a lot of possibilities. DeadlyMatter as a game has evolved well running on it; though a huge amount of work on the engine to keep up with the modern day standards also cost a lot of precious time which would else could be used for the game it self. But on the other han...
  • 1
  • 2
  • 3
  • 4
  • 5
  • 16
Search found 160 matches Page 1 of 16