Search found 324 matches

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Search found 324 matches Page 1 of 33
by Timmy
Tue Feb 20, 2018 12:23 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 203
Views: 31243
Awesome work as always. Got a question though - I currently want to try out 4.0 even though it is currently undergoing allot of work. What version of Visual Studio should I use and are there any guides to compiling the engine? Visual studio 2015 or 2017 work perfectly ok (both 32 & 64bit). Chec...
by Timmy
Mon Feb 12, 2018 2:28 pm
Forum: General
Topic: more console spam
Replies: 4
Views: 118
Oh that specular bug has come about because of the upcoming pbr stuff, spec maps are out and that texture slot is replaced with a material info texture that is made up of metalness,roughness & ao so it's not a color texture like the old specular maps. That is how that one snuck in ;) As ya can s...
by Timmy
Mon Feb 12, 2018 2:10 pm
Forum: General
Topic: more console spam
Replies: 4
Views: 118
The ryder and turret is because this is incorrect https://github.com/GarageGames/Torque3D/blob/development/Engine/source/materials/processedMaterial.cpp#L459 , it should be using GFXStaticTextureSRGBProfile. Somewhere in the GUI code will be using a profile that is slightly different that is causing...
by Timmy
Mon Feb 12, 2018 5:16 am
Forum: General
Topic: more console spam
Replies: 4
Views: 118
Oh i wrote that for az to show when a cached texture was getting reloaded again, tbh it wasn't really intended for the main repo but i didn't make that part very clear when i was helping him and well now it's in the main repo :mrgreen: , i more meant it as just a local diagnostic tool . Long story s...
by Timmy
Mon Feb 05, 2018 10:46 am
Forum: General
Topic: UWP for Torque 3D or 2D ever coming?
Replies: 2
Views: 94
UWP, android and iOS is something that we would all love to see supported with T3D, it basically comes down to the man power thing. It's certainly on the radar but at the moment there are just more pressing matters that we are working on. All the above mentioned ports could make use of SDL for platf...
by Timmy
Sun Feb 04, 2018 4:15 am
Forum: General
Topic: Linux Compatibility Warning
Replies: 5
Views: 125
Yeah no worries, thanks for fixing those annoying compat warnings :)
by Timmy
Sun Feb 04, 2018 12:42 am
Forum: General
Topic: Linux Compatibility Warning
Replies: 5
Views: 125
On windows if you have git bash installed you can issue git config core.ignorecase false or you can do git mv -f MyFile.name myfile.name *Edit: With tortoise git tools on windows you can do right click->TortoiseGit->Settings and than edit local .git/config and in the core section place ignorecase = ...
by Timmy
Sat Feb 03, 2018 10:53 am
Forum: C++
Topic: PhysX 3.4
Replies: 1
Views: 68
Hey everyone, I recently updated the physx code to handle physx 3.4, there is a pull request here . Unfortunately due to licensing restrictions we can't ship binaries with T3D for physx :cry: , so here is how to make it work with the above PR. *Grab a copy of the PhysX source code: https://github.co...
by Timmy
Sat Feb 03, 2018 9:25 am
Forum: C++
Topic: Not clear on x64
Replies: 5
Views: 639
Bloodknight wrote:Also your version of cmake must be different to mine, I have to run cmake twice if I want a 32-bit and 64-bit build


Yeah cmake still doesn't support generating both a 32 & 64bit build for VS :cry: :cry:
by Timmy
Fri Feb 02, 2018 12:10 am
Forum: Beginner
Topic: "Chrome" Material
Replies: 21
Views: 367
Oh I misread that, yes having 1 files may actually be a benefit, but I have yet to see an example how such file will look like and about floating point I have no idea what it does at all. When i get chance over the weekend i'll start a new thread (i have hijacked this one enough :D ) and post a few...
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Search found 324 matches Page 1 of 33